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Escapaghetti's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #378 | 2.404 | 2.889 |
Presentation (graphics, audio) | #399 | 2.126 | 2.556 |
Originality | #422 | 2.126 | 2.556 |
Fun | #436 | 1.757 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
having multiple types of ways to shoot and move around. eg: ninja is melee only but can move very fast, ect ect
CONTROLS: A/D SPACE to move
Q E R F - different modes
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Comments
The big monster is gonna get me! Shoot shoot.
Like others have said, some visual elements would go a long way, especially on the melee-only mode. But the bones here are really good, and I could definitely see this being addicting for long runs once each mode is more visually distinct. Also the enemies are very cute. Good job!
same as other people, just some visual feedback on which mode i am in will do wonders for playability. But once I got a good grasp on it, it was fantastic!
Cool idea! The wall chasing you reminded me of Omori. I agree that showing the player which mode they are in would've helped a lot, or even having it laid out ahead of starting.
Some indication of what mode the player is in at the moment would have been cool. Otherwise this plays really nice and satisfying
I agree with Verburner, being able to tell which mode you are in would be helpful, but good work, had fun!
yes we had that planned but ran out of time sadly, as we are all doing our alevels during this lol
Good job dude!