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Origami Overdrive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #179 | 3.353 | 3.353 |
Theme | #190 | 3.294 | 3.294 |
Fun | #211 | 2.971 | 2.971 |
Presentation (graphics, audio) | #320 | 2.676 | 2.676 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
You change paper modes, and modes of transportation
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Comments
You know something.. I actually like this a LOT. imagine if this was a full game with the same mechanics of movement. It would be a nintendo smash hit i feel it. Transitioning from the ball moving quickly to the plane is satisfying and the momentum retained makes for awesome movement mechanics. good job man! this was really something special
Thanks for the kind words! It means a lot :D
We're hoping to flesh out the movement mechanics into more of a game than a demo post-jam! We got a few ideas cooking
This is a really interesting idea! Some sound effects would be really satisfying I think, and would really help each mode feel unique.
Thanks!
Yeah, unfortunately we had sound effects ready but had issues integrating them into the game with FMOD in time. They'll be added in the post-jam version tho :)
Really love the concept, was really fun to play !
Thank you!
Funny little sim you have there. The boat sliding reminded me of Tribes: Ascend.
Thanks! I've never heard of that game before, I'll have to check it out :)