I like that you can change what the 2D place is like.
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Turncoat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #395 | 2.311 | 2.778 |
Theme | #413 | 2.126 | 2.556 |
Presentation (graphics, audio) | #415 | 2.034 | 2.444 |
Fun | #420 | 1.849 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
We thought of mode as in different methods of performing an action, especially with the example of different modes of transportation, or different modes of thinking. On its surface, Turncoat looks like a sidescroller, where the understood mode is left and right, but we wanted to put a twist on that, by giving you the mode of forward and backward in an otherwise 2D environment.
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