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ENGAGE: M0-D3's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #76 | 3.625 | 3.625 |
Presentation (graphics, audio) | #151 | 3.625 | 3.625 |
Theme | #159 | 3.438 | 3.438 |
Originality | #299 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
A key gameplay feature is switching "Gun Modes", with each game having strength and weaknesses and unique properties, allowing the player to choose how they want to approach each situation.
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Comments
Hey there, I wasn't able to play the game. It would glitch out. Sorry. It looks promising.
Good job, fun game. "Our future rests upon your shoulder" lol
Great job! I love the visuals on this, the silhouetted style of the platforms and character, the color of the background d and the distant, upside down, city. The game play was lots of fun as well, I felt the different modes did give me a nice variety of ways to approach each situation and I had options that fit to the play style I wanted to do. Awesome work!
Thanks! I try to make each mode have some unique properties from each other to encourage players to experiment and switch between weapons best fit for them.
Game wouldn't start, same issue as lilfoxbot reported - pressing start just has a background image appear, then nothing happens :( shame the game doesn't have options or a config file, maybe it's a problem with resolution, framerate, or vsync or something
I've recorded a short video showing the bug: https://cdn.discordapp.com/attachments/659004586522181632/1187685840248377424/20...
Thanks for the video! I suspect the same thing but it could also be optimization issues. Cause as it is so far, all the enemies are active in the scene at all times and I suspect this maybe one of the problem. Another I would have to fix would be implementing object pooling for enemy projectile instead of constantly instantiating them. But yeah, I'm sorry it doesn't start for you, I'm still trying to figure out why it does that.
Great music, fun gun modes, particularly liked the laser!
Thank you for playing! I wanted each gun mode to feel different and each have different properties so they feel unique to use so I'm happy that you had fun with them!
The music was great! I enjoyed the laser jumping.
Thank you so much for the compliments! I only had a day and a half left to record the bass, guitar, program drums, and mixing; it was a miracle that it came out as it did, but I'm glad you enjoyed it!
Had a lot of fun with this, nice work! I really like the time slow effect when you took damage so you had a second to assess the situation, that was a nice touch
Thanks! It was an addition I made last day because I felt that there wasn't any feedback and danger when taking damage, so I added it in as an "Oh Sh!t" moment (especially when certain attack can deal almost half your health.
Nice game, it was fun to mess around with each mode and the animation for the laser was great!
Thanks for playing! Honestly, I'm surprised how well the laser animation turned out lol.
Super fun platformer mixed with a bullet hell. I particularly liked the laser gun and its ability to grant you a third jump, it was really fun to use while dodging bullets. Good job!
Thanks, the laser gun is my personal favorite weapon too while working on it!
Fun and cute little platformer that nails the theme. It's very well made. Congrats! The one suggestion I have is to make the mode swap more of a hover and release, rather than hold the right click and then click while holding it.
Thank you very much! My brother tried it and he suggested the same thing you did but unfortunately it was last minute and I didn't have time to implement it.
I really liked the artistic style, the colors, and their simplicity; they fit very well with the gameplay. Great job!
Thanks! This is my first time doing pixel art coming in as someone who does regular hand drawn art. Pixel art is an entirely different beast, so I wanted to keep it simple just to learn while keeping some style and making it distinct.
I really liked the artistic style, the colors, and their simplicity; they fit very well with the gameplay. Great job!
ROCK AND ROLL! Properly difficult and high octane, well done. I love a game that lets me swag around the level, and gives me good incentive to do so. Everything from the music to the controls are well thought out and reduced to their most essential and enjoyable bits. Cheers!
Thank you so much for the compliments, it means a lot especially the music part as a bassist. I only had a day and a half to record the riff ideas I had floating around my head and making sure it flows right but I'm glad you like it! But yeah, I love the DMC games and games that lets you style and combo so I wanted to try to emulate that feeling (stuff like weapon switching) while keeping it realistic as a beginner dev.
I liked all the weapon types and that the laser even has mobility use. Good work on keeping the bullets and projectiles visible, too. It's harder than it looks to accomplish that.
Thanks for playing! The one thing I try to prioritize when I did the art was contrasting between the player and enemy so they are easy to differentiate.
The game wouldn't start for me. 😢
Crap... Does it say anything? It might be something to do with antiviruses. I had a friend try it and it triggered his antivirus for whatever reason and he suspected it might be because I forgot to add stuff like publisher name in the export, leading windows to think it's suspicious.
Edit: I can probably easily fix that but unfortunately I can't make any changes until the jam is over t_t
I can start the game, but after clicking the start button nothing happens, it's just the background image and the cursor.
It might be a performance problem then on my end. Did it switch scene when you press start? was it just the background itself, without the menu and player splash screen in the start? And do you hear dialogue beeps after you start?
I did some testing and got a similar situation but under different condition. If the player were to run past and attract all the enemy and they all start firing their projectiles, it would cause the game to lag out and it bugs out the camera to where it is just the background. But it does not happen for me at the start.
It could also be a problem with how I exported the resolution and window settings if you don't mind sharing it. I did windowed borderless at 1080p because it was easier for me to quickly work with, but forgot to switch it to a more friendly one for others. Other than that, I don't really know what to do. Last ditch effort would be trying to use a controller instead as it affects the camera a bit differently.
The game changes scenes, there's a beep, then I can see the background image. After a moment the screen turns grey. I'm playing in 1080p.
Then I'm not sure what to do. It shouldn't even turn grey because the parallax background mirrors both X and Y. Stuff obviously loads in, but maybe somehow it's being deleted from the scene? The game starts with a black screen that fades out and then deletes itself from the scene, but it shouldn't delete the whole scene. Sorry I couldn't be of any help 😔.
damn cool