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A jam submission

Escape from the BIG Co. Facility!View game page

Help Tiny the Toad escape!!!!
Submitted by gator-gaming — 2 days, 8 hours before the deadline
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Play mastapiece

Escape from the BIG Co. Facility!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2043.3493.349
Presentation#2963.3023.302
Originality#4732.8142.814
Theme#4802.6282.628

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
the character accidentally powers on the security system and in the game you need to find switches to power it off. yeah

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
(1 edit)

Good audio cues, though the my vital organs one got on my nerves after like the 5th time.  I guess that's a skill issue on my part.  You can add audio files to a death audio array and then have the audio stream player pick_random to alleviate that.

The first time I died I almost said I was done with the game, but then the game respawned me right where I died.  This is the ONLY game I've played in the jam that has a checkpoint system, so well done.

The level design and mechanics are good. The controls are pretty good, though he could feel a bit better to move around. I think perhaps his walk without shift is a bit too slow.  Walking is good for aiming but a drag to move around the level due to the speed, and the shift dash is bad for controlling movement and annoying to have to retrigger.  So maybe hold shift to run and press caps lock to dash, or something. or just have him speed up if you hold down the movement keys a certain period.  I also think clicking once should also shoot one bullet.  As initially I was like "why isn't he shooting?" until I read you had to hold it.  Enter the Gungeon has a similar setup to yours but feels great to play so you can use that as an example for the movement and controls.

Also, I expected my dvorak keyboard layout to automatically work as this is using Godot, but it didn't.  It's a weird thing most people don't use, but something to keep in mind for finished games in the future.  Godot will let you map to the physical key rather than the layout key, and i think that's what you normally want for games, and I also think it's the default if you add a new action.  Not a deal breaker though just something to watch out for in future titles.

Good job, one of the better jams I've played.

Submitted

The best audio design in the competition by far. Truly an expertly crafted game.

Submitted

Very cool, I only wish there was a visual difference between turrets so I knew which shot each different way.

Submitted

Some very interesting choices in sound effects and some neat art! It has the structure to be the foundation for a cool little game, I think it could have used a little more variety in some of the combat mechanics, but it was pretty cute! Nice work

Submitted

The art and gameplay were both amazing. I especially liked the intro comic. The gameplay reminded me of an early flash game.

Submitted

toad with gun. Oh yes

Submitted

its like I'm back on miniclip

Submitted

Reminds me of the old newgrounds flash game WW3, the BUFF biggy statue is amazing. 

Thanks for the fun! 

Viewing comments 28 to 21 of 28 · Next page · Last page