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Chain Charge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 4.353 | 4.353 |
Presentation | #94 | 4.235 | 4.235 |
Originality | #114 | 3.941 | 3.941 |
Fun | #127 | 3.588 | 3.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
This strand-type game represents power by having the player direct and control electric power to charge up beacons and progress.
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Comments
Damn! This art style is so good! I haven't seen claymation in a game since Clayfighter, waht a nostalgia trip. Great execution on the puzzles as well. Awesome work!
Love the claymation! It is my first time experiencing it in a game.
Also puzzle-like gameplay of a type I have not seen before.
Only misstep is the balancing of the audio with the shots. They're a bit too grating making me wanna turn down the volume quite a bit. Besides that very well presented!
If there was a single thing I could've picked to patch after uploading, its the terrible stacking audio problem. Thank you for bearing with it, and thank you so much for playing!
Cool game! I like the style and puzzles were designed very well. Great work!
I loved the claymation theme!! So well done. I like the idea a lot.
The art style is awesome and the mechanics are fun!
Really fun and clever puzzle game that fits great fit the theme! Good music as well and the claymation style is very impressive, all a round a great package
This is so good! Claymation style is fantastic, love the commitment to it here. And a 2 player co-op and battle mode??? Insane, love that so much. The puzzles were easy to understand and the mechanics clearly introduced, can't ask for anything more out of a puzzle game like this. Fantastic job!
Good game.
Um, the clay graphics is the best thing ever in the world. Cute game, good job!!!
We first tried the co-op mode, but we couldn't figure out the other player's controls. In singleplayer I managed to beat the game, but most of the levels were really easy. Sometimes I had to just flip one turret over. What I did love was the claymation. That was really cool and unique.
Thank you for playing!
Player 2's controls were the arrow buttons, o, and p. I tucked the mode away and left out the controls because I realized last minute that it was supposed to be single player only. Also why there are some glitches in 2 player (like both players taking damage if one takes damage).
Big fan of this!! Love how the electricity doubles as a hazard. Do you do the claymation in a 3D rendering software or do you use real photos?
Thanks for playing! Real claymation!
Thats so sick!!
I love the concept, super cool and unique how dodging bullets is combined with puzzle solving. Everything here is fun and the artstyle is really nice. I think it would be nice if it was made easier to hover over a tile that is diagonal from you, as right now it's a bit precise and difficult to line up when bullets are around.
I was first drawn in by the artstyle and really enjoyed playing the game! I got all the way through to the chaotic final level and beat it! Great work, loved it, it was very cool how the sfx end up making a sort of soundtrack based on where you place them in relation to eachother.
I'm glad you enjoyed it! Thank you for playing!
I love that the game is made of plasticine like claymation or clayfighter from SEGA, amazing job, the only thing i think it could be better is the sound in the last level, it can drill your brain, but beyond that the game is beautiful, congratz!
Thanks for playing, and sorry for the ear pain (audio stacking was a problem I skipped that I shouldn't have).
Really cool game! Love the claymation art style. Unique idea, very suited to the theme.
The claymations are so cool! Love the sprites
Really nice puzzle game, and the claymation style looks really good. good job.