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A jam submission

PowerjamView game page

Big mode game jam entry
Submitted by petosorus — 2 days, 11 hours before the deadline
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Powerjam's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6751.9363.000
Fun#7381.4202.200
Presentation#7601.4202.200
Originality#7881.2912.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
You can obtain power with power ups yes ?
I'm not saying they are good powers, but they are powers.

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Comments

It's always good to have an explainer of controls on your page so we know what to expect. With PC games they can be mouse or keyboard and many games have different keyboard layouts.

The choice of a shoot'em up was a good choice for a jam.  However, because the power up effects seemed to be sort of random, some actually were bad for the player, and the icons were hard to tell what they were, it ended up not being my thing.  There is something there with the idea of having to turn off your dopamine brain and double check what the power ups are before collecting, but not sure how fun that is in practice.

Submitted

This game was fun! It was hard to tell which power-ups to pick up and which ones to avoid, since some made you slower/larger. I also wish that there were sound effects.

Submitted(+1)

It made sense that one of the powerups makes you smaller, but that still surprised me a bit. I would have liked some sounds when picking up powerups. Making this web-playable would help people try it out! Nice little shaded ship art. 

Developer

I tried adding music but sound was missing even more, and I haven't learned how to make them yet.
Same with web, I would have prefered it, but not enough time and I don't know yet how.

The ships come from here, I find them great too ! https://fearless-design.itch.io/tiny-ships-free-spaceships

in godot you export to web by adding the Web template on the export window (same window you added Windows template) to.  Then you export the Web stuff to its own folder,  change the HTML file to index.html, zip that folder up, and upload the zip to Itch 

and for sound, you can drop in an AudioStreamPlayer node on the main game (for music) or the player/enemy/projectile scene (for object-based sound effects).  And there are some free asset libraries out there with sounds in them

Submitted

Had fun with this one, started camping in a corner before I realized that I had the spike powerup and had to run into enemies to kill them! great job!

Developer

That was what I hoped would happen with the spike, I'm happy it had its effect :)