Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Zeq

11
Posts
1
Followers
2
Following
A member registered Aug 30, 2018 · View creator page →

Creator of

Recent community posts

Nice work! Some parts of the UI were a bit confusing, having the ability to quit out of the game on the upper right of one of the dialogs caused me to exit unintentionally when I was trying to click to close the dialog or move on to the next part. I would have liked some more sounds, and some visual feedback, like buttons looking clicked or wiggling. Otherwise really nice job on a neat puzzle game that touches on the theme in a fun way. 

The background music is grating. I feel like you could have tweaked the sound to help reduce friction on playing the game. Oddly enough I think there's something with the concept that could be cool... 

The pixel art on the items, the UI design, and the little sounds added a lot to the experience. I think this was a creative effort and I almost wonder if it'd be a fun educational game. Nice work on putting this together. 

I had a zen experience playing this. Quite difficult--I don't play this style of game much. Reminiscent of VVVVVV but harder for me! Really nice thumbnail and good aesthetics. 

That was great! "It's what he would have wanted." What a pal. 

Loved the gags. Knight gag, door gag, great job on this. Really tightly woven with the plot, humor, and polish on the art and sounds. Had me smiling. 

It made sense that one of the powerups makes you smaller, but that still surprised me a bit. I would have liked some sounds when picking up powerups. Making this web-playable would help people try it out! Nice little shaded ship art. 

Okay, I have only played three games so far but this one is my favorite. The clangs of blocking and the hit sounds (how did you make the hit sounds?) were so satisfying and I got into the flow of it midway through. Then the king scene at the end was somehow thrilling and had a finality to it thanks to the lead-up. I also loved the little bit of voice acting--it lent a real atmosphere at the start and end. What a great concept!

Wow! What a neat concept, to be a janitor and having these unexpected office supply enemies. The water cooler enemy was fun, and the bee boss made use of the rectangular space of the game really well. Right from the start the use of the main menu to introduce the mechanics was clever. I like the sound design and the room transitions. This feels so clean. 

This is delightful. The little sounds of the flower going into the pot and the shooting sounds, the Z to rest and the way the light goes along, speeds up, and your energy bar mattering for the double jumps...all of it meshes together really peacefully. The music is a bit quiet, which is a shame since I also thought it added wonderfully to the vibe! This is so well-designed.  

I had a very narrowly won fight against the enemies in the tent. Not sure what determines attack order. Had a bad feeling about dropping the bricks and I was proven right. Is Epstein the only guy who gives me money? 

Overall, this game makes me feel like a real wizard: apprentices be like (youtube.com)

Good sound effects reminiscent of Baba is You and polished movement redolent of Sokoban. A true puzzle aficionado would have wanted more levels but I'm not much of a puzzle game enjoyer so this was great. I like the football player looking character with his red hat. Maybe the addition of a wacky soundtrack would have amplified my fun. Heartwarming little ending message.