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Run Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #653 | 1.807 | 2.800 |
Presentation | #688 | 1.807 | 2.800 |
Originality | #690 | 1.936 | 3.000 |
Theme | #738 | 1.549 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
"Power" is represented in 2 ways:
1. As a resource which you must preserve in order to beat the game
2. Lack of power, demonstrated with the difficult controls, leaving you "powerless" in the face of danger
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Comments
Not a fan of the wheel turning, I think it would be more intuitive and easier to controls with just A and D keys and the wheel would spin when you did that. But I also understand immersive aspect so I won't knock it too hard for that reason. Cool game, love the Subnautica vibes!
Controls were hard to figure out, but once i got into it I was DRIFTING around the deep. Very nice proof of concept!
good concept executed fairly well, the main issue i had was because the bottom of the well is cut off, its hard to really spin the wheel, and it turn a little slow to be able to steer very well. overall a nice game, good stuff