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Kuaikuachu

133
Posts
11
Followers
A member registered Feb 05, 2024 · View creator page →

Creator of

Recent community posts

amazing that you noticed the love put into the intro, thanks a lot!

Watched this on discord, also played myself just now and the art is fantastic, i love the sprites too, reminds me of celeste with how compact it is. Gameplay didn't get boring and was engaging till the end.

gameplay is godlike, just wow! This was more fun that it had any right to be, just amazing! I like the art style, the witty nature of it and just everything was so fun! 
Please make a post-jam release with at least some saving mechanics, i lost at day 8 and just dont have it in me to restart. Solid!

wow what a game concept. This is the most solid 5 on originality i've seen. Short little game, i had fun filling the room with objects

wow this was an amazing game, great humour, was laughing all the way till the end. It was super cute and charming, im truly blown away. Arts were very amazing, this was a ride... or die.

Very very nice gameplay, coming from StarCraft2 i felt home, trading workers for military felt really awesome (and horrifying) and the game made me focus when i realized power requires constant fire supply. Arts are incredible, ending is cinema. Would love to see a post-jam version with keybind shortcuts and speed settings (like in sc2). Also procedural map generation was always so incredible to me, crazy you made it work so well in 10 days!

Thanks! I'm still going through overstimulation detox after your game, it was very fun!

thanks for the kind words! Music was made by @bosil and most 3d models were made by @ruru, everything else is me ("solo")!

there is no secret ending, but makes me want to make one!

clap clap indeed

they are rings... you know... hand... rings

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Good endings just dont fit in mythology. Ever.

thanks!

im proud of my level design, thanks for the kind words!!

mostly i didn't really understand their hearing radius, feels like they hear me from anywhere, but a weird combination of running and then crouching works like 50% of the time so thats fine

i tried hard but im just not patient enough to beat this game, wish i had more than 1 mistake allowed (that being 1 hit only). Solid gameplay, wish it wasnt so spacy and slow (im ultrakill pilled), go easier with the psx shader next time, at least with the texture warp, definitely the worst part of that shader and it HAS to go from psx lovers (im one). Could probably make more use out of the wall run mechanic, it felt pretty fun! Overall solid, some fine tuning is needed though. Good luck!

there are like 30 collision boxes to prevent getting stuck but i still missed some. Godot's collision box visuals are CANCER, i want them to be actual boxes and not just barely visible outlines that also conveniently disappear when my shader enters the frame. God!(ot)

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Great FPS, was very fun to play, definitely pushed more to the gameplay side than i did. Amazing arts! Wish i could texture that well... (edit: just read its an asset pack, still wish i could texture that well) Anyways here's your game absolutely destroyed:

thanks a lot!

wow this was an amazing experience! Definitely a fan of the weird aesthetic. Kind of reminded me of "nobody lives under the lighthouse" for the vibes. I remember finding the weird (dev?) room before you uploaded the final build, a dark room with a valve and a big white circle  on the ceiling that followed me. Now it makes much more sense, lol! Great game, white pixelated guy is my favorite horror protagonist of the jam!

watched this on aaaalan's stream, i love the aesthetics and the fact that you can turn off the pepsi machine, that was cinema. I dig the arts. Wish running from guards wasn't so hard to understand

if i had the time to add endless, i would have definitely added score, but oh well! I'd update it but the code is so messy i'd rather rewrite the entire game

i HATE insects, so you nailed that one ig, haha

i broke your game beyond saving (im dealing negative numbers on damage). Awesome, could use some balancing though. The music and arts were very nice.

wow... what a great game! Gameplay-wise, this is my favorite so far! A large enemy variety, upgrades, different attacks, random map layout... That is just amazing! Oh also this happened on my very first run, lol

i can barely change anything without the whole project exploding, but making enemies more fair was definitely one of the things planned but scrapped (Athene was supposed to give you a parry ability). As well as knocking enemies back after hitting you.

mind blowing story, just wow. I love the text typing animation, not even sure how long that took. Gameplay was satisfying, not too long to get boring, not too short to desire much more. The chase at the end was pretty fun. One little thing is the red enemy bots kinda weirded me out with how they sound, trigger some random phobia of mine for sure. Amazing experience.

i tried my best to beat the second boss, tried different upgrades, even 200 power/s builds, i just cant. Very stressful gameplay! Hopping from my mouse to keyboard then back to mouse felt really fun! This is friday night funkin' for office workers. I love the art style and the music fits great. 200 power consumption / 10

wow i love the humour to it, was very fun to play, here's my unbeatable score:

i wanted to choose throwing samuel a party or choose him to give a speech, but my heart didn't allow me

the key itself works, the keycap is missing so i had to use a pen as a left arrow (awesome experience tbh)

I actually fired samuel before the "big moment", crazy how immoral i am. Very VERY great game, kinda crazy its made withing 10 days, just wow. Insane plot development, i love every character, i love the style, i love the story, i love the mechanics, i love carl OMG this is the best game i've tried.

P.S. his son is named funny

I really wanted to see what happens at the wave 30, but i just can't handle the amount of enemies and their health at waves 10+. Still pretty sure i have the highest wave reached here, hehe. I really dig the pixel art, RISK/reward felt great, although theres much more risk than reward. Our games are very similar, you are right! It's like a ROR1 to ROR2 relationship, lol. Great game!

CRAZY ending, i love the voiced companion, makes the game feel so alive and me not so alone in my dark basement!A very enjoyable platformer, and i usually hate platformers. Also watched this live on aaalan

left the game running for a few minutes for the funs, i probably have the highest score now! Definitely could use some polishing and a standalone build so i can cheat engine this sucker, but i guess thats a symptom of a 24 hour game. Not sure if 24 hours are even enough for a proof of concept

Very good polish one this one! Stunning gameplay depth and amazing arts, underrated gem as others said! Couldn't play very good because my left arrow key is missing but thats a me problem. Blocks that drain your power proved to be the hardest enemy for me :)

just casually flexing my INSANE score, i like the arts a lot, img2pixel is doing wonderful stuff (in your hands). I love how enemies' corpses stay there for a long time and im not going to explain myself :) Fits the theme very well!

never have i ever been so scared of super mario kart power ups, but you did it. I fell at the radio tower (on top of a garbage bin, truly level design of all time) and broke my monitor. Maybe the real power was the electricity bills my gpu generated along the way! P.S. my game has a garbage bin too

awesome game, very cool mechanics, felt like robot palpatine. I speedran story mode for fun. (frame rate drops at points but that doesnt stop my absolute skill).
Very nice shader, i used similar (or the same one) in my game! I love the explosion vfx, i think we watched the same tutorial ;) I'm a sucker for stylized graphics and simple models: and you got both! (the similarites between our games are insane)

it do be like that, very nice game nonetheless!