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Bongodingo

137
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1
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A member registered Sep 11, 2024 · View creator page →

Creator of

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The basic idea/objective is that you expand around the map using your tower, trying to reach the satellite dish that unlock the new towers and turrets. Eventually you unlock a 'Nuke' tower that can destroy the enemy spawners and the game is won once you've nuked all spawners. We had planned to have a little tutorial to make it clearer, but ran out of time. Thanks for playing.

They are simply too big, the world isn't ready (they get stuck in the terrain on spawn bc they are so big).

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This is brilliant, definitely one of my favourites so far. Looks good, sounds good, really good use of the theme and the tv gag is funny. really good work.

really charming, love the art style. obviously would be nice to have more,  but really enjoyed what there is. really nice work.

nice little game. Im gonna be real I had no idea there was like a game to go with dreidels I just thought they were spinning tops. 10/10 educational goblin game

this has a lot of charm, really nice idea. i think it broke for me, as it looked like all the text from the game was on screen at the start, and then went away when I died for the first time.

the thumbnail is 100% AI

nice  idea with good presentation, good job

reallly like the art style and the arm extension upgrade is really  cool. idk if its a bug but after a few rounds, it stopped actually giving me the option for upgrades. really nice game, good work.

fun little game, looks and plays really nice. good stuff

really love the visuals, would have been nice to have some other characters (npcs to talk to or enemies to fight/avoid). overall really nice game, good job.

it's a shame couldn't get a more complete version of this because the idea is great and the art is next level. even for what you have, really well done.

the visuals and atmosphere are great, I really like the sound when you pick up a new item. good job

good concept executed fairly well, the main issue i had was because the bottom of the well is cut off, its hard to really spin the wheel, and it turn a  little slow to be able to steer very well. overall a nice game, good stuff

nice little game, opening cutscene is cool. good game

super stylish, really liked all the enemy design. nice work

fun little demo, the puzzle was good and the main character looked great. nice work

fun game, I really like the tutorial voice over. good job

really nice game, the grab  kick feels really good. I like the style a lot, a lot of the art is obviously pretty basic but it all works together really well. good job.

really fun little wave survival, I like how it looks and how the bone works. nice work

really clever puzzle game with great visuals. good stuf

This is great, super funny and the web swinging works really well.  good job

really like how this looks, reminds me of the vr game compound a little. good job

really liked this, the art was great and being able to place your guns where you want added a lot. good job, nice game

this looks super sick, the dome is really clever. really fun game well done

all the lighting and the projectiles splashing off the walls/enemies look great. Im not sure if it was just broke for me, but i had no music, which seemed a little silly in a game about a guitar wielding robot haha. overall really fun, very stylish.

Some of the pixel art is really good. if i had some criticism would probably be the fire rate of the first tank you start to see. if there is multiple of them, it becomes seemingly impossible to avoid bein hit. overall good work, well done

The overall premise is good and I like the presentation being throuh the monitor, kinda reminded me of dont feed the monkeys in that aspect. good job.

nice level design and overall fun little game, good job

the snail dun got me. nice presentation, good job.

really love the idea of control mapping being a mechanic and something the player has to think about. really cool game, nice work.

really funny and original idea for a game. liked the ending, good job

really fun game, liked the cutscenes and characters a lot. good job

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We did consider something like that or timed cooldowns/unlocks, but felt it wasn't very satisfying during playtesting, We felt giving the player incentive to spread across the map was important. thanks for the feedback and thank you for playing.

like a fish

 

I really enjoyed this and could definitely see something similar working as a full game, good job

I tried for a while but couldn't work it out, like the visuals and seems like would be interesting, I just have no idea how it works. If you wanna give me an idea in a reply, I'd be happy to give it another go.

nice one, will give it another try now!

I like the set up and the art of the characters is really good, shame there isnt more, but overall good job

fun idea, reminds me of the wallace and gromit game. for some reason when im playing, as the character moves either the camera or the world shakes. I played the web build. overall good job