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Fink & Bunk: The power of two's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #661 | 2.066 | 3.200 |
Theme | #675 | 1.936 | 3.000 |
Fun | #685 | 1.678 | 2.600 |
Presentation | #735 | 1.549 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
----- PLEASE NOTE -----
I messed up the release and it is missing critical files the game needs to run. If you'd like to still play the game, you can do so by doing the following:
- Download the game exe file from this page
- Download the missing files of the löve engine here 64-bit zipped https://github.com/love2d/love/releases/download/11.5/love-11.5-win64.zip
- (From the webpage https://love2d.org/ )
- Put the game exe file inside of the unzipped folder and then it should run
----- THANK YOU -----
The idea for the main mechanic and two protagonists was inspired by the two note power chord. Two notes are needed for the power cord - together Fink & Bunk are strong, but their own they are weak.
The background music is also based on power chords.
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Comments
I love these two goodly fellows. I feel like it's easy to imagine humorous team dynamics between Fink and Bunk.
I'm curious if you explored letting the player control both characters at once? I feel like that might be interesting as a lot of the gameplay revolved around getting back next to my partner after getting knocked away by a monster.
Great work on the entry! Also basing the music around power chords was a clever touch. XD
Thanks for playing! Yep it think controlling both would be the next development for this game. I started with the inactive one automatically following the controlled one, but it didn't fit the game, so I changed it to like it is now where you only control one of them at a time.
I enjoyed figuring out what my abilities were doing and how I could make a stronger team! It was a little difficult learning how to play at first, but I think I understood my abilities better with each successive run.
I unfortunately ran into this bug midway through play:
Error
src/controller/sprites.lua:166: attempt to index a nil value
Traceback
[love "callbacks.lua"]:228: in function 'handler'
src/controller/sprites.lua:166: in function 'updateHeal'
src/controller/sprites.lua:117: in function 'update'
main.lua:147: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
Thanks for the feedback! I think you found a bug that crashed the game, sorry about that. Would be better if the game had autosave, so you could just continue from where the game crashed.
Hey! Noticed your game wasn't working by itself and thought I'd help out since I use löve as well. To fix the dll warnings, you should download the zipped version of löve here 64-bit zipped and put the .exe inside it. This should let it run. As far as distribution, I found it easy to just make a zip with everything in the directory so people have all the required files needed to run your exe. I was able to run your game and really enjoyed it!
Right, sounds like I bungled the packaging process. It was my first time releasing a love2d exe, so figures it would happen. I dowloaded the game exe from itch and tested it multiple times on my machine, but probably because I have love2d globally installed, I was able to run it without the missing dll issue. Insult to injury I don't think I can fix it, since participants can't edit submissions during the revision process.
But thanks for helping, and I'm especially grateful that you went through the trouble and played the game!
game isnt working sadly
Uh oh, is it the unsigned exe "Unknown publisher" Windows Defender issue?
after that, it shows "missing dll files"
Ok, thank you for letting me know! I'll have to look into it