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ambiguousname

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A member registered Aug 17, 2016 · View creator page →

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The more screams, the better to be quite honest. Thanks for playing!

Thank you! I too, hope slap-likes infect the zeitgeist.

It took me a bit to come to grips with the mechanics, but this has a lot of depth!

I'm amazed you can do all this work yourself, especially a strategy game for a jam in about a week. That's a lot of work, and it all feels so right in how it all balances together. I started strategizing which items to buy next to discover new abilities, to manage my resources as I climbed my way to the top. I think with some more challenging combat this could really be something special.

The story and gameplay feel very much in sync. I felt like I was on a guided tour of a character's journey.

Short and sweet; the ending made me chortle!

This is a really fun toy!

Thank you! We hope slapping everything was satisfying to your tastes.

Thank you!

Turned off life support first, everyone died 10/10. I died quite a few times, but it took a bit of re-reading the tutorial to get the hang of things. Then everything was very manageable from that point on.

I enjoy games where you mess around with systems, so this was a lot of fun!

This was an interesting game! It feels a lot like an idle clicker, but with a lot more choice in placing your upgrades.

Not sure if placing items adjacently leads to any additional bonuses, but it was fun to poke and prod at the underlying systems.

I think this broke my brain. Really challenging, but a lot of fun!

This was a lot of fun! I felt like I was an observer in a cruel experiment, and I enjoyed watching all the dominoes topple.

Thank you for playing! Always glad to make someone laugh.

Thanks for giving us a go anyways!

I'd try shaking your mouse with a lot of vigor back and forth (until your hand turns red on-screen). Additionally, if you played on the web build and are on a Windows machine, the .exe build might be a little better at detecting slaps.

Thank you so much!

It's good at making you feel powerful! I think with some more game juice you could only feel stronger and stronger

Took me a bit to figure out the logic for the echoes, but once I did it was very gratifying!

I love kicking my modem, it's a lot of fun. I just kept doing the e-mail minigame over and over again, and I was able to keep up with my rent pretty consistently.

Thank you for quitting your high paying jobs for giving us this cinematic masterpiece. One bug I found is that if a tower locks on to an enemy and they go out of range, the tower will no longer shoot anything else.

Exactly what we were aiming for. Thanks for playing!

I love only being able to interact with punches, it makes me feel like I'm going through and solving every one of my problems with my fist. I second the feedback below that punches could feel more powerful.

I enjoyed figuring out what my abilities were doing and how I could make a stronger team! It was a little difficult learning how to play at first, but I think I understood my abilities better with each successive run.


I unfortunately ran into this bug midway through play:


Error

src/controller/sprites.lua:166: attempt to index a nil value

Traceback

[love "callbacks.lua"]:228: in function 'handler'

src/controller/sprites.lua:166: in function 'updateHeal'

src/controller/sprites.lua:117: in function 'update'

main.lua:147: in function 'update'

[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'

(1 edit)

Really enjoyed this! The art is perfectly silly and I really enjoyed how simple the main mechanic was to play around with.

Thank you! It may taste delicious going down, but my doctor claims that I have something called "An entire HDD lodged in your stomach." I told her I can't understand medical gobbledygook though

Glad we could be your first first person shooter for this jam, and thank you for playing!

Thank you! I think the mouse sensitivity is a little high for the web build, so I'll see about tweaking it.

Uh oh! Sorry to hear about the bug, not sure what could cause that but I'll try to look into it. Otherwise, thank you for the feedback!

Thank you! Volume slider pending.

Thank you!

SMACK

Thank you!

Thanks for the feedback! I'll see about toning down camera shake if we do a post-jam patch.

The aesthetics are immaculate, this looks fantastic! I really had to grapple with the tank controls on keyboard

I love going really fast! The tunnels in Silicone Circuit really sold that for me, and that was a lot of fun. Unfortunately I couldn't load Flux Speedway, it really lagged my computer every time I tried to play it.

Level 9 is my favorite, what a fun swing! Level 10 is really hard though, just because snapping to a plug is not instantaneous (I kept falling and dying). Overall though, I really enjoyed the concept!

The character felt very nice to control, although the boxes were more frustrating to work with. I was surprised when I was controlling fans directly, so that was a fun switch up!

I like the aesthetic design of the levels, and the voice logs are fun to find! The main character is really hard to control though

Thank you, so glad you enjoyed! Loved Dogman 95 by the way, it made me laugh out loud so many times.

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Thank ye! We plundered the finest ideas from the heart of the Great Atlantic, and we be happy to hear that ye enjoyed those particulars matey!

Thank ye kindly. It be true, some sprites were missin' but only because arr poor artist walked te plank in the hours leadin' up to the deadline, and now he be with Davy Jones's Locker, may he rest with the sweet sharks and fishes of the great sea.