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How does your game represent "Power"?
Ostensibly, you have power over the city... but in truth, ECORP has all the real power.
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Comments
I make a terrible director. It was really cool how citizens' reactions changed in accordance with your policies. The UI was also really clean.
I played through a few routes to see what endings I could do. The options felt unique on different play throughs, and I felt like my actions had "real" effects on the population. Great design
Felt like I was playing the child of Reigns and Cyberpunk. Really nailed the aesthetic of what you were going for!