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Billwood Marbles

77
Posts
3
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A member registered Sep 28, 2023 · View creator page →

Creator of

Recent community posts

Thank you for the feedback! Good to know about the volume, got a lot to learn especially regarding sound. The puzzle feedback seems to be a common one, I doubt I will continue with this project long after the jam but if I do a puzzle game in the future I will try to come up with something that requires more thought that you can't just click through. Thanks for playing!

Thank you for playing and providing feedback!

Thank you so much for playing!

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Thank you so much for playing! And glad you got a kick outta the music, my brother was very proud of himself with that one lol

The atmosphere of this game is incredible! Worm enemies were freaky as hell! Well done!

Lot of speed running potential in this one! If you continue to work on this project I recommend having sound effects for when you shoot or get hit. Great start!

Damn, this is awesome! Can't believe how polished you were able to get things for the jam, well done!

Love the atmosphere! Great work! Would love to see this project expanded on

Heavy lies the crown, I was a terrible director lol Simple and elegant on the surface with lots of complexity on the backend, great work! 

This is exactly why I don't feed the ducks lol Congrats on your first game jam! This was my first as well. Great job on the execution, loved the different power ups and seeing what animals would come after my snacks next. 

Loved the theme and art style! I have worked in a lot of kitchens and this captures that experience perfectly lol Great job!

Great execution of an Undertale like fighting system. Loved that you mixed in a deck builder to make it your own. Solid art style as well!

This was great! WarioWare vibes for sure with a great application to the theme. Well done!

ahh damn, sorry I missed it. I got it figured out though. Good stuff!

I dig the mechanics of plugging in to charge certain shots. Definitely a me problem, but I fumbled a bit to figure out how to plug in so a short tutorial would be a nice addition. The art and animations are great! Well done!

Impressive you were able to get some much built in the time limit! Well done! Love a good chaotic cooking game. Reminds me of surgeon simulator  

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Damn, never thought bubbles would give me an existential crisis lol We could all use more green bubbles in our lives. Cool game concept, well done!

Loved the art! Gameplay was smooth, though I feel like the days ended a little too often and slowed my momentum down. Still enjoyed my time with it, great work!

Damn, this team's got talent. Well done!

This one is very well done! I forgot I was playing a game jam game while playing. Could definitely see this as a full fledged mobile game. Also liked the even the level select uses the ball mechanic. Great work!

Ridiculous and I am here for it lol Loved the idea of uses punches as a form of flight. I was never able to break the wall but I did feel the power 

Nice take on a marble game! I liked how the mechanics kept building on top of each other. Well done!

Well done! Those skeleton guys beat my ass lol This could be a me problem but I kept accidentally running into walls during the red trial. Maybe making them a darker color would make them not blend in as much. Great work!

Didn't realize at first the you had to click to attack, I would add that to the control instructions. The enemies did not seem to deal any damage to my character, though I definitely appreciated all the custom art for the enemy types. Great start! Hope you continue to develop this project

I was very bad at attacking other fish lol but I like the charming character models and the music was chill. Nice work!

Ran into some bugs along the way but loved the vibe and all the easter eggs! Takes me back to the old point and click adventures, well done!

LOL this is hilarious! Loved reading the different documents. What the hell company is this? 

Damn, this is really nice! Chill vibe while also having solid difficulty. On some levels I hit a flow state where I would have bubbles on their way to the goal as I was working on another bubble's path. Great work!

Really enjoyed this one! Placing the character in the end goal of each level is very satisfying. Adding the restart level option was a smart addition as there were times where I accidentally put the connector in an unreachable state. Good work!

HAHA this is great! Despite the customer reviews, I think horse did a great job given the circumstances he's under

Fun take on the time loop concept! The camera tilt was disorienting when quickly going from one direction to another, otherwise I like the feeling of speed it gives when going in a single direction. Well done!

Very clever having the game levels start in the "START" text. Like the physics based movement. On my first run I missed the part where I needed to add my connectors so I was lost. Once I realized my mistake I was able to start thinking strategically on where I would put them. Well done!

The auto aim was a nice touch for people who suck at these types of shooters. I think adding more enemy variety has you progress would be awesome! The game over screen is shocking lol Well done

Felt like a unique take on Tapper. Like the mechanic of having to hit the right power for each customer. I whipping those hot dogs lol 

Jesus Christ... this completely nailed my experience at the gym. Like a fever dream lol good work!

Had similar bug with my rock head disappearing on me but when I got him back the game sings! The splatter effects were super satisfying 

Very impressed by the powers in the game. The effect of the speed power is sick! Only recommendation I have is adding WASD controls as using the arrow keys took me a while to get used to

This could totally be a game kids play in school, takes me back! Well executed!

Fun take on the theme! "Power of health" lol well done!