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How does your game represent "Power"?
For my approach, I interpreted power in the form of a circuit that provides electricity to different toys and gadgets. For the gameplay, you have to connect circuits using different buttons and switches. As you progress, you will be charging up all of the batteries that power main boss objects. Each of the 10 levels introduces a new mechanic to move the power through.
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Comments
Cool game! I feel like some of the puzzles I accidentally solved through trial and error, rather than working through the logic, but the puzzle logic was there and was sound. The boss objects were fun and each had unique character. I really liked the presentation of everything on one connected screen that the camera pans around on as you play, and of course the reveal at the end was very charming. The audio work was great too.
I love how well everything in this game works together!
I love how well everything in this game works together!
Very interesting mechanics. I like the soundtrack and simple visuals. Nice puzzle game!
Very interesting mechanics. I like the soundtrack and simple visuals. Nice puzzle game!
I LOVE the music and sound effects in this. I agree with another comment to about not being very confident in what I was doing, but I think that is EASILY fixed with even just a quick "tutorial" level to show the intent. Really think one is cool!
Thank you!! I agree, a tutorial would go a long way. I had to scrap so much planned content due to underestimating how long the programming would take. Next time I will try to balance end user experience with game mechanics.
Really pretty! I loved the camera motions and the retro game callbacks. I was never fully confident what I was doing with the puzzles though, and mostly felt like I was clicking around.
Thank you for the feedback! Glad you liked the throwbacks! There is a lot I would do to change the puzzle presentation in hindsight. Time got away from me and the presentation part was very rushed. If I end up working on this project more, I will try to make the clicking feel more intentional for the player.
really cool and original puzzles, really good sound and presentation. good job.