BOB
Submitted
Crowns Of PowerCriteria | Rank | Score* | Raw Score |
Presentation | #554 | 2.308 | 2.308 |
Originality | #559 | 2.538 | 2.538 |
Theme | #692 | 1.923 | 1.923 |
Fun | #707 | 1.615 | 1.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
eagle core addresses the theme of power
I could not figure out how to defend/attack unfortunately. Or if there was something else I should do?
Seems like I forgot to read, instructions were further down. :)
It bugged a bit for me sometimes, showing a wall instead of a mine when i hit the button for mine for instance. In addition it felt like it placed the items a bit off some times, since it was grid based. It would benefit from highlighting the tile an item would be placed in.
Nice voice acting and music. I can see the potential of the gameplay, but due to the interaction issues I had it was hard to play it properly.
lots of original ideas! Would have liked to be able to quit back to the menu though
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