Honestly had so much fun with the rizz bosses lol. Great work!
bows
Creator of
Recent community posts
Interesting, I got to the final boss room (I think) after the code door. I used every single possible combination of numbers from the level and got it on like the second to last combo lol. Was not sure how to interact with the monster in that room.
Great environmental work, spooky moments were certainly their.
Simple and fun mechanics that built into a really really great puzzle game. Would have been at the top of the app store or front page of miniclip/kongregate if this came out as in 2010 lol. Great work! My only confusion is that my pink wire guys randomly blow up alot, and I still have no clue why. I dont know why I couldent figure out level 8 lol theirs something Im missing their I literally just started to try every possible combination of moves and still couldn't do it. And some of the later ones im gated on not knowing how the fixers work, they keep blowing up when I think I would win.
I did a few runs and made it up to Elephant in the room, but the game said I lost while I still had my animals alive. I for sure had lost anyway so maby its just calculating the outcome before the visuals resolve? But its using physics systems to move the projectiles and do collisions so I dont think that's it. Either way, great game. My telekenetic teleporting monkeys with web slining were epic until they got teleported on by a wolf in the survive level,.
Cleared in about 15 minuets. Solid game. I think the levels could have been diversified a bit, for example making a path to a switch that opens a door, then having to deconstruct your path to have resources for the next door. Other than 2 drop down holes and one drop down that was two deep to get back up, their were no obstacles in the entire game. Still really good use of the theme, and the lighting was done extremely well. Great work!
Cool game, I keep killing myself with bombs and in other silly ways. I used what I thoght was a conduit and it exploded in my face and killed me. But repeated death is part of a good learning curve and it was a fun 20-30 minuets. Reminded me of learning how to play deeprock galactic. Glad I tried this one out.
As a fellow appreciator of hard content I spent an hour beating some of these absolutely brutal levels. Anything that has the wall chasing you is absurdly hard. this game is great though and hopefully someone builds some levels to fill in some early game learning curve because getting used to the launch physics is pretty tough. I completed a few levels with sword in the name, but I never actually built a sword I would just shoot my orblorgs like a gun. Really fun really hard game. Well executed concept.
Great work! The climbing was intuitive. One thing that bothered me was that I was having a hard time managing my air control while climging because air control and climing are the same buttons. This is great for simplicity but if you ever add to this, having advanced buttons that only do one or the other might make it more fluid for people who want to put the time in and do some speedruns or something. Cool game!!!