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How does your game represent "Power"?
You play as a power sprite named SurgeIO. Your goal is to platform through the level and power the "machine" by hitting the big red button
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Comments
The game looks good. However at least for me the wall jumping does not feel great with a keyboard, and since I had to keep doing that to get past the very first part, I ended up dropping this one pretty quickly. I think the physics or timing around that needs to be adjusted a bit. For an example to copy, Dead Cells (after a certain upgrade) and I think Super Meat Boy have good wall jumping mechanics. Or Titanfall but that's 3D lol, but if you can make it feel as good as Titanfall you will have won.
Thanks for sharing and good luck on the jam!
Thanks so much for the feedback! I completely agree. This is our first game outside of tutorials and our first jam so we couldn't quite nail the mechanics we wanted. With a little more knowledge I'm sure we will tune it properly. Thanks for trying it out!