I really like this idea! I also like the hand-drawn crayon-like aspect of it; it really brings together the theme of the children's wind-up car. It would be awesome to see more fleshed-out levels with this concept. Awesome job!
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Pullback Power Racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #558 | 2.552 | 3.125 |
Theme | #597 | 2.245 | 2.750 |
Fun | #678 | 1.735 | 2.125 |
Presentation | #774 | 1.327 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Inspired by physics (Power = Work / Time) I wanted to represent the "explosive" nature of power by winding up a pullback toy car to break obstacles.
Adding to the theme, I made it so that certain obstacles required different power thresholds (e.g., the soldiers require twice the power to break than the toy blocks.)
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