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How does your game represent "Power"?
The game consists of many systems that are running out of power. You must replenish them.
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Comments
This might be my favorite of the games I've played so far...
Such a hectic mashup of ideas, it really stressed me out in an engaging kind of way.
Will be sharing this with my friends
it's a great minigame collection, they're like among us tasks. It could use some info telling you which system you're interacting with, some are easy to tell like the lights but others aren't as obvious. The art is fun to look at, a nice cohesive style.
It's quite fun. I really like the art style and the music. I do feel like it needs a gentler difficulty curve. Some time where not too much is breaking at once in order to get acquainted with each game, where it is, etc.
As it is right now it feels like it throws you into the fire and no matter how good I was at the games, or how hard I tried, it was never enough to keep things going for more than a minute or so.
Maybe that is just a skill issue on my part, though.
Thanks for the feedback! I know the difficulty curve is rough, I had wanted to add the systems one at a time so that the player can learn each minigame and each negative effect, but I was pressed for time in the end. Definitely not a skill issue, though it was hard to judge how well people who did not work on the game would do. Thanks for playing!
If you are confused by any mechanics, check out the main game page - it has a short explanation of the gameplay!