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How does your game represent "Power"?
You rely on your ship's power like a lifeline but must never use it all up.
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Comments
I don't know how you managed to fit in so many ideas and have them work so seamlessly in only ten days...
Very impressive
nice work! i like the different modes, and perspective shifting. nice sense of exploration too
Cool and unique mechanics, I like the retro style, after playing I think I caused the disaster
Really creative mechanics, I definitely felt like a one man crew just trying to survive in the cold isolation of space. Switching between modes had some cool interactions and catching materials with the claw just in the nick of time could be very satisfying. Nice clean graphical style and good sound effects too.
Really love the switch in perspectives. almost reminds me of a minimalist barotrauma. super stylish, really nice work.