Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Twoe

20
Posts
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

I think this idea is really cool. It feels like an expansion on the trend of turning simple games like poker or peggle into roguelikes with more moving parts. Too bad it didn't get finished but its a great idea/prototype! The art also looks really good.

This game looks great and is fun in the moment-to-moment gameplay - timing positioning with attacks. What it is missing is the choices that games like Vampire Survivors have. Even just asking every level if the player wants to increase their fire, orb, poison, or axe ability would have gone a long way. It also becomes to easy too fast, the enemies should scale harder.

Also I appreciate the camera showing what is ahead of the player but I think the effect may be over done making it hard to see.

I am also a big fan of the mouse direction for the axe attack. It is very unique and adds a whole new element to the position-attack timing that I mentioned earlier.

Great job guys!

(1 edit)

This is quite a fun little arcade game. It gives you a lot of areas to manage and I like the quick thinking required. Well done :). I played a few times and the best score I got was 5500, though the first few times I didn't fully understand the game.

This is great! As much as I though the ending was a very funny bit I am genuinely sad that there were not more puzzles. The main mechanic is great and very well implemented!

I think this is missing the .pck file that Godot exports with. It has an error when I run it

This looks really cool but unfortunately I was not able to get any of my controllers to work with it :(

(1 edit)

This is a pretty good lemming-type game with some interesting mechanics. Would have loved to have seen the environment have some variety to increase the challenge and puzzle feel to the game. Also funny writing and style.

This is just so good. Why are golf games almost always so unique and good?

Hey thanks, I'm glad you enjoyed it! I know the difficulty curve is a bit rough but I'm glad it didn't put you off playing some more.

Thanks for the feedback! I know the difficulty curve is rough, I had wanted to add the systems one at a time so that the player can learn each minigame and each negative effect, but I was pressed for time in the end. Definitely not a skill issue, though it was hard to judge how well people who did not work on the game would do. Thanks for playing!

This is great, I had a lot of fun with this. I like that you place the lightning rods which increases the lightning rate which increase the difficulty inherently. The only issue I have is I think when being grabbed by a drone you have to press the direction that it is pulling you in, which I think is a bug. Great job on this one!

This is a fun idea with the clay balls, I could see it being used for some very cool puzzles if this turned into a longer game. I appreciate the style of this game a lot, its very unique and I think it looks great! 

I too am having issues launching the game. For me it just instantly closes :/

Ah, maybe I was attacking too soon, because I think I was doing 2000 damage at most

This is fantastic, I love everything about it. The last level was so hard but also fair. I would say that it could use better visual clarity sometimes though. It also could use feedback for damage. Otherwise, great!

If you are confused by any mechanics, check out the main game page - it has a short explanation of the gameplay!

This a great idea and perfect for the theme. I enjoyed the mechanics but it may have been a bit too easy. I didn't really have any issues staying on top of everything and ended up having a lot of downtime. Very cool project!

This is very fun and looks incredible. Love that the size up power up becomes a debuff past a certain point, as it makes it harder to dodge.

This is really good! I played until I nuked every cave. Engaging but not too difficult. Good job!

Relaxing and cool idea! May have needed some numbers tweaks - It was difficult to die but also difficult to actually kill anything.  The art and music is cute and fitting. Well done!