I think this idea is really cool. It feels like an expansion on the trend of turning simple games like poker or peggle into roguelikes with more moving parts. Too bad it didn't get finished but its a great idea/prototype! The art also looks really good.
Twoe
Creator of
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This game looks great and is fun in the moment-to-moment gameplay - timing positioning with attacks. What it is missing is the choices that games like Vampire Survivors have. Even just asking every level if the player wants to increase their fire, orb, poison, or axe ability would have gone a long way. It also becomes to easy too fast, the enemies should scale harder.
Also I appreciate the camera showing what is ahead of the player but I think the effect may be over done making it hard to see.
I am also a big fan of the mouse direction for the axe attack. It is very unique and adds a whole new element to the position-attack timing that I mentioned earlier.
Great job guys!
Thanks for the feedback! I know the difficulty curve is rough, I had wanted to add the systems one at a time so that the player can learn each minigame and each negative effect, but I was pressed for time in the end. Definitely not a skill issue, though it was hard to judge how well people who did not work on the game would do. Thanks for playing!
This is great, I had a lot of fun with this. I like that you place the lightning rods which increases the lightning rate which increase the difficulty inherently. The only issue I have is I think when being grabbed by a drone you have to press the direction that it is pulling you in, which I think is a bug. Great job on this one!