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How does your game represent "Power"?
Think you could knock over a bunch of building withOUT power?? Yeah right buddy
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Comments
Interesting concept of having multiple abilities to swap between to defend a city while minimizing damage caused by both you and the enemies. The current iteration still needs a fair bit of polish, but the concepts presented are definitely something to be proud of and I'd look forward to seeing an updated version with more than a week of development time.
Cool idea! It was a little bit shaky to control at times, but a wave based superhero game is pretty neat.