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devthedragon

11
Posts
A member registered May 09, 2023 · View creator page →

Creator of

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A nice and small game. It took me a bit to figure out how I was supposed to gain larger amounts of power since I started by farming lower power donkeys, but figured it out before too long. The usage of the superjump by the other donkeys is a nice reminder to the player that it exists (provided they read the controls of course).

A simple premise done very well. When I started on Wednesday with the hastily rewired fans, I set up what I thought was a reasonable control set up, but that plan quickly fell apart when the wires got crossed and the controls switched from mine to a new key. Applause for the wizard behind this game (or at the very least the assistant in the audience making it function so well).

An interesting game. It was very exploratory discovering more lanterns and fires around the map and eventually finding the exit. The lack of passive drain on your fire in the current build hinders the feeling of fading light, but this has a solid foundation for a very eerie and atmospheric game.

Very reminiscent of older flash games with gameplay loop of lots of simple puzzle levels and then an ending gauntlet including all of the pieces you learned throughout the game. A nice art style as well with clean transitions and use of parallax and screen warping shaders.

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A very cute game with good design, progression, and puzzles. Just the right size to get done in a single sitting while still being long enough for the player to spend time learning and figuring out what to do.

Only real note that I have is that it could use some sound effects for walking/jumping and background music.

I learned in that same puzzle that you can press R in the puzzle screens to reset the current puzzle. Posting this for you and anyone else checking out the game.

Game is visually very strong with good graphics, fun effects, and a very solid style. The gameplay was entertaining but could use a more definitive end goal or progression.

Very enjoyable game that I spent much longer playing than I initially expected.

I can definitely see the inspiration from CoD Zombies style of games, but with the addition of resource management. A game where you die in the first three waves on your initial attempts, but soon can run plimbos in circles until the game gives up or you have to get off because you have things to do in the morning.

Despite some bugs, it was overall a fun experience and I look forward to seeing if it gets developed further.

Very enjoyable going from barely managing to hold my own factory to being able to just start rolling through the other factories.

I noticed that gold was accumulating outside of the front of the factory with no clear indication about when it would raise the total gold that I had. Besides that issue though, gameplay was very fluid and relatively intuitive for a strategy game.

Did you try strafing with Q and E during the fight? I tried to slightly modernize the controls while still keeping that OG Doom clunkiness.

Interesting concept of having multiple abilities to swap between to defend a city while minimizing damage caused by both you and the enemies. The current iteration still needs a fair bit of polish, but the concepts presented are definitely something to be proud of and I'd look forward to seeing an updated version with more than a week of development time.