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A jam submission

Power HourView game page

In this nail-biting platformer, use your limited time to collect as many batteries as you can before you power down!
Submitted by MamaDespik, thehaggerty, ElMustachio — 2 hours, 8 minutes before the deadline
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Power Hour's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#304.3134.313
Fun#2593.1253.125
Presentation#2913.3133.313
Originality#3083.3753.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Time is Power, and Power is limited. You must power up before every run, choosing how many of your precious batteries to risk for your expedition to gather even more batteries.

Your creator demands more power!

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Comments

Submitted

Really nice idea, exploring the level slowly with every robot is really fun.

Also the resource management is very nice. The Guy in the beginning only talks too much

Submitted

The professor's sprites are so funny lol

Submitted(+2)

Cute visuals, fun sound effects, jumping is a bit weird in some places, I had difficulty getting over some spikes in a lower portion of the stage, otherwise this was a really well made little project :)

Submitted(+1)

The scenes are great! the mechanics are unique! little robot! great game! The one thing I don't like are the enemies they are very punishing for no reward

Submitted

I love the little robot. And is that dunkey in the lab?? this guy! Cool concept though, great job.

Submitted

Really fun and cute design! Loved it!

Submitted(+1)

I really had fun playing this! played it for 40 minutes or so. picked up all 4 items. looks like you were missing functionality for the second 2. Also the bullets missed the frogs, don't know if that was intentional, but I actually found it harder once I got the gun. Keep going with this. I think it's great what you made so far.

Developer (1 edit) (+1)

Hey thanks for playing the game, we're glad you liked it! I just double checked by playing through and the functionality is there. We probably weren't clear about how to use them. We had double jump on space pressed twice, wall jump on space pressed while against a wall, the gun on left click, and a dash on right click.

You're totally right about the gun though, it was a last minute effort to get the final power up finished before the deadline and its a bit too high.

Submitted

Oh cool! Yeah, I didn't understand what the power ups did. 

Submitted(+1)

Cool game and fun gameplay. Kind of like megaman with the power ups for wall jumping and stuff.

Developer

Thanks!  I'll check yours out soon too!

Submitted(+2)

Fun! Reminds me of Pilot Quest from UFO 50 in a good way. I like feeling like I got more batteries than I used.

Rate out our game? It has a level editor! (:

Developer

That was exactly my inspiration when I suggested the idea to the group, so I'm very proud of the comparison :D  I'll definitely check yours out as soon as I can!

Submitted(+2)

Cool concept, power mechanic is similar in my game but in yours I like the idea of the variable charge of batteries, and then having to return with at least that many batteries to have a net positive on your batteries. I enjoyed the story and atmosphere. Nice job!

Developer(+1)

Thanks a bunch!  I'll check out your game when I can :D