Felt epic. At first I was confused about the controls, but training mode fixed that. Enjoyed the music and I'm curious about the engine. I'm a huge fan of the Asset Store. And I love the character selection screen. It reminds me of Street Fighter or Tekken. Good work!
I hadn't heard of the Universal Fighting Engine before (having initially been utterly flabbergasted by what you'd pulled off in the timeframe) but you've utilised it well, and the end result is very impressive. Sadly, I'm atrocious at it, but I had a lot of fun being taken apart by the AI. The presentation and variety of combat options are excellent.
Thanks! It means alot, and I really wish I had utilized the entire 30 days (or at least 2 weeks instead of 2 days) for development but didn't really have the time. Also, don't feel bad about lowering the AI difficulty, as I only play on easy myself as the higher difficulties are pretty savage.
Comments
Felt epic. At first I was confused about the controls, but training mode fixed that. Enjoyed the music and I'm curious about the engine. I'm a huge fan of the Asset Store. And I love the character selection screen. It reminds me of Street Fighter or Tekken. Good work!
I hadn't heard of the Universal Fighting Engine before (having initially been utterly flabbergasted by what you'd pulled off in the timeframe) but you've utilised it well, and the end result is very impressive. Sadly, I'm atrocious at it, but I had a lot of fun being taken apart by the AI. The presentation and variety of combat options are excellent.
Thanks! It means alot, and I really wish I had utilized the entire 30 days (or at least 2 weeks instead of 2 days) for development but didn't really have the time. Also, don't feel bad about lowering the AI difficulty, as I only play on easy myself as the higher difficulties are pretty savage.