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Jon Bednez

294
Posts
6
Topics
8
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7
Following
A member registered Mar 11, 2018 · View creator page →

Creator of

Recent community posts

Using ladders to get over obstacles. #screenshotsaturday

Ladders being used as bridges.

Thanks!

I really appreciate the feedback! 

Great idea about the fuel penalty. I will definitely add post jam. I also want to take a closer look at collision and the foreground. I think another comment mentioned camera angle. Maybe if I adjust the camera angle that could help with depth? 

Thanks.  

Amazing game play! Great entry.

Cool concept and the graphics. Great job! 

Ok I'll take a look at your game too. Thanks for playing. 

Thank you!

Thanks! 

Thanks for playing!

(1 edit)

I'm seeing this message for the zip file?? -> Why

WARNING: This Page Has Been Quarantined. 

From the pictures, the game looks great! Sorry, not sure why I'm getting this message. 

Love the graphics and ambience. I wasn't sure what to do, I went down these spiral stairs and was using a flashlight. Eventually I was locked inside an room and I didn't know the combination on the pad next to the desk, so I couldn't get out. Were their clues about what the combination was?

Great environment and entry! 

Fun game! Big fan of the graphics and style. Good job. 

Ah got it. I was playing in the older version.

Fun dungeon game and entry. Great job! Rated.

Great concept and game. Really enjoyed collecting and avoiding the wave. 

Fun game. Good job!

Great atmosphere. Rated. 

Great graphics and defend the base mechanics. 

Rated. Nice heart mechanic. Good job!

Thanks! 

(1 edit)

Thanks for the feedback! Yea, the music is 3 different layers and I merged them together with a cross fade in Audacity. In the coding, the timing of the obstacles is always the same, so I tried matching the music with them. Post jam I want to implement a obstacle indicator / preview. Glad you enjoyed the game. 

(1 edit)

Never played solitaire before. Liked the glitch effect. Cool magician effect. Great entry. 

Hilarious. The enemies just head-butting the blocks. I felt myself just spam placing objects to the far left and right to absorb damage. Very unique game. I really enjoyed the theme and sound / music too. Great job! Upgrades were a nice addition. 

Great artwork! At some point, I was using the swiss army knife and couldn't tell if it was hitting the rat enemy? Cool concept and chill music. 

Thanks for playing! I'll def be fixing the tutorial post game jam. 

Great artwork! Love the hand-drawn painted style. Nice story too. Good job! Interesting puzzles. 

Love the mechanic of gliding with an umbrella. Took a few tries just to get past the 1st spinning blade obstacle. Has a ton of potential between the trampoline and umbrella. Really enjoyed the timing / skill gameplay. Nice job. 

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That lighting cloud really doesn't like the player. Nice entry. Definitely challenging being chased and avoiding the flooding waters. And that lightning bolt was massive! Good job. Took a bit to find the keys. Love the storm warnings. 

My house was getting soaked by the rain lol. And that escalated quickly. Great entry. Enjoyed using the items and talking to the penquin. 

Cool take on the theme. Calm vs Storm music helped with the transition. One thing I hit is when commanded a unit to go to a position, if you confirm and move around the number, your player can get stuck? Good entry!

Great graphics and fish mechanic. One thing I noticed, is if you turn around the boat, keep fishing during the 30 second window and the player can't move on the dock once the timer is over. I had to restart. Other than that, I enjoyed the music / sound and upgrades too. Great job!

Thanks!

Thank you!

Thanks! I was trying to time the music with the game speed. I think it has 3 different layers. 

Thanks!

I appreciate the feedback. Glad you enjoyed the movement / effects.

Thanks!

(1 edit)

That's great advice. I think I was being too arrow-key specific in the tutorial. I realized after submitting. lol :_  I'll update after the rating period. Thanks for checking out the game and for the feedback!

Thanks for playing.