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A jam submission

Bad AppleView project page

An FMV tech demo
Submitted by notnullnotvoid — 20 minutes, 5 seconds before the deadline
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Bad Apple's itch.io page

Results

CriteriaRankScore*Raw Score
Tilesheet Implementation#432.6354.750
Overall Execution#491.3872.500
Gameplay#520.8321.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you do any challenges?

Stick to the grid challenge

Your game sticks to a grid (ex 64x64)

No overlaying graphics challenge

At no point in your game do the graphics overlap

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Comments

Submitted

Super cool!

Submitted

wow that was insane, how did you do this. I guess drawing every frame like that is impossible so Im very curios? ! :)

Developer(+1)

I pre-populated a spritesheet with all 242 unique pure-black-and-white transformations of the sprites allowed by the rules. Then each frame, I compare each 8x8-pixel region in the source image against all 242 sprites to find the best fit. For the "best fit" heuristic, I sum `f0 += src - dst` and `f1 += abs(src - dest)` for each pixel, add `abs(f0) + f1` to get the error, and pick the sprite with the lowest error value.

Submitted

Cannot open since I'm using windows :( but i love touhou 

Jam Host(+1)

This might not be a game but still very much impressive, it would make a very nice visal effect if it was just a little less noisey. i was looking into trying to copy this effect myself but i couldnt work out how. very nice. :3