Would be awesome if the different sizes were divided into their own files
Dre Rosales
Creator of
Recent community posts
I liked the ideas behind the mechanics! The growth aspect of the game didn't come across very "uncontrollable" but that's fine, everyone interprets the theme differently :).
I think mapping the controls so that you can move while using abilities would've been a little more user-friendly. Maybe making certain actions context-dependent so that you could reuse buttons and reduce the number of controls required to play.
Great art, sound, and music!
Hello everyone.
I have an idea for a game i'd like to create during this jam. it would require me to simulate surround sound in stereo which should be fine for the four cardinal directions, but I'm not sure how to go about simulating noise behind the player. Any ideas?
Note: I have not started on any code at this point; this is purely brainstorming and discussion :)
Thanks ~Skel
I am currently working on adding procedural generation to make the terrain have more variation.
Having there be no consequences is a good point, though there is no way to have the user find the treasures without finding the clues by missing them in the first place. Also have a random traps would kind of take away from the whole reverse minesweeper thing, as you could just as easily find a trap as a find a trap, which would be unbelievably frustrating.
Perhaps I could add in a move threshhold of some sort. I am also working on adding in unique treasures that the player can find. Maybe there is a target number of max moves to beat in order to unlock treasures the user hasn't found yet?
Good stuff to think about!
Thanks for your feedback!