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The Color of Bitter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.385 | 4.385 |
Overall Execution | #3 | 4.231 | 4.231 |
Tilesheet Implementation | #19 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you do any challenges?
Stick to the grid challenge
Your game sticks to a grid (ex 64x64)
No overlaying graphics challenge
At no point in your game do the graphics overlap
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Comments
A nice challenge without becoming repetitive.
Thanks for playing!
I really enjoyed this. The way you used color mixing for the puzzles is great. You also did a very good job conveying the 'rules' of the game through the level design. Well done.
Would also be great if you added an undo button (for 1 move) so the player doesn't have to restart from the beginning whenever a small mistake is made.
Thanks for playing!
Agreed! Undo button will be the first thing I add if I return to it : )
Wow level design genius over here! Reminds me of some of the old ice Pokemon challenges. Nice job
You're too kind! Glad you enjoyed it :)
Thanks for playing!
Really well-made! The level designs are really clever. The Pico-8 aesthetic is pretty cool, too.
Thanks for playing! I love Pico-8's color palette and DOME's Color class uses it to define its defaults, so I just went with that :). Will definitely look into other palettes next time I make something.
Nice game. All the puzzles are well thought out. This reminded me of victory road in pokemon
Thanks for playing!
Love this type of game, only complaint is the hardest level seemed to be more in the middle with that three rowed one that relied on figuring out which colors to mix on which lane.
Really challenging though and well done
Thanks! I tried to organize the levels roughly by difficulty. The later ones are more about sequencing than they are about matching. If I add more levels, I'd definitely try to mix the two and come up with some harder ones : )