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Less tally cosmically's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #69 | 3.828 | 3.828 |
DESIGN | #110 | 3.690 | 3.690 |
THEME | #196 | 3.517 | 3.517 |
OVERALL | #201 | 3.586 | 3.586 |
VISUALS | #288 | 3.586 | 3.586 |
SOUNDS | #311 | 3.034 | 3.034 |
MUSIC | #463 | 2.621 | 2.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I just wanted to leave a comment saying that don’t let this score determine anything you think about this game: this 100% deserves a top 10 spot in overall. Definitely. (Had to check to see where your game came in the final results I was expecting an insanely high ranking, it deserves it)
That really means a lot to me, thanks a lot for coming back here to let me know.
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Regrettably looks like I was hit pretty hard with an estimated 7 anonymous votes giving all 1 stars that really distorted my results. Based on math here with 22 comments and 29 voters, leaving 7 anonymous votes that amount to that 1 star distribution.
Didn't make me feel better looking at my results though sitting here saying 'aha I did the maths though' like some lonely detective lol.
So sincerely thanks for reminding me people got to have fun with the game I made.
No problem, it was an amazing entry. I thought itchio were meant to be cracking down on these 1 star spam ratings but apparently not. I can’t remember where I heard it but I thought the 1-star-spam-ratings got exposed to the hosts of the jam so they could check that users activity and see if there was a pattern, I’m not sure if it’s true though so I’d take that with a pinch of salt. It’s incredibly frustrating to see a game as outstanding as yours getting targeted by this.
A fantastic puzzle game!
Theme:
Less blocks left equals more points! fits the theme and was the main focus of your game. Great work here!
Visuals:
The game has a very polished game play loop, however the ui feel short in this category. This is easily fix though and I am guessing you ran out of time to create a nice looking UI and tutorial!
Innovation:
The game was a refreshing take on the puzzle genre that work perfectly with the theme. Very nice!
Sounds/Music:
There wasn't much to say here. It would have been nice to hear what you came up with though!
*Edit* When I went back through and played again, I was playing on the webGL version, which had incredibly low volume. So I forgot it had sound effects and music. I cranked my volume to 100 and still had a hard time hearing it in this version. The download version did have better sound quality. The music was fitting and so were the sound effects.
Overall:
This was a great entry of the puzzle genre variety. The main gameplay loop worked flawlessly as far as I could tell. There was a lot of polish as well. The main draw backs was lack of music/soundFX and a clean UI. The introduction to the game was nice, but a further explanation or better tutorial would have gone a long way to help reinforce the rules of the game to the player. I did end up playing this on stream and off stream because I found the mechanics very fun! Thanks for entering this into the jam!
Streamed here, starts at minute 25:
:D Thanks a lot.
- Glad the theme was felt throughout the gameplay.
- Wondering here, did you miss the menu, or was it that you didn't feel it matched up as closely with the block title screen? Not sure as you finished the video short of interacting with the menu. Glad you felt the rest of the polish though.
- Happy to hear you enjoyed the kind of puzzle and interactions created here :) .
- Not quite sure what you mean here? I designed all the sounds. And found and chose the music I felt fit best to play in the background. I could even hear the music/sound though low in your stream. Based on your following comments, you must have had the volume down or missed them somehow?
- Real happy you had fun with the gameplay loop that was designed for the experience :) and the polish alongside it.
As above, you missed the sound/music, and possibly UI that you reach by dragging from left to right?
Working now on trying to design another tutorial step that can fit between 2 and 3 (the final step) to ease that in a bit for the post-jam update after this finishes. Just need to make sure to get the players attention so they don't mistake it as a level based puzzle game, and make sure the extra step doesn't lose value for the current 3rd step, I do think I've found a good solution for it now though.
Makes me smile absolutely to hear you continue to come back and play it after the stream too, I really hope though you'll play it another time though with volume etc checked so you get to experience the sound/music and can vote on those categories, as well as see the menu and additional options you'll find there. :D Thanks for playing it all the same already though.
Saw the edit, thanks a lot for taking the time to visit it again for the sound/music. Hoped to ask though, have you played with your individual application volumes and reduced your browser volume? I balance audio volume to be approximately average relative to for example youtube videos and the like. The webgl/windows build have the exact same volume for me, so I wondered if that might have been your issue.
Otherwise I'd like to know what browser you used in-case there might be some obscure Unity volume issue I'm not aware of.
I had all volumes to 100%. I was using google chrome to play it as well. I honestly couldn't tell you why it was like that, other than I know webGL is finnicky at best for unity builds. I hope others don't run into the issue, but if they do, then maybe there is a compression issue? Just a wild guess at this point.
Thanks a lot for responding. That's weird. Could I ask please what operating system you are using (Just realized that might be silly with you playing the windows version, but you're not on Linux with chrome but using a virtual machine to play it on Windows?)
I couldn't see anything from searching like an immediate problem to point to from Unity, and it worked for me in the latest Chrome no problem, same volume. So if I can have more details then if it comes up again for anyone else I can have more known factors to cross reference I'd really appreciate.
I use a windows 64 bit machine. Windows 10.
Processor: Intel(R) Core (TM) i5-3470 CPU @ 3.2GHz (not overclocked)
8GB RAM
Thanks a lot for that.
No problem! good luck!
Such a unique puzzle experience, and such a great final polish to a game! I was a little confused about the gameplay, so I wish there were a few more introductory level, but other than that this was a great submission and a great game!
:D thanks, appreciate you trying it, and real happy you ended up enjoying it and felt the polish for it!
I do feel there could be room to fit a smaller challenge before the final intro board, so I'd really appreciate a response about why you felt that way:
- One concern was the player mistaking it for a level based puzzle game if I stepped forward too slowly. Do you think you would mistake it for that if there was another challenge closer to the first 2 steps of the tutorial?
- What was the main area you weren't sure about when you reached that introductory board? Was it the mirroring loop of blocks, or did you want some more time to be comfortable with the arrows and general group selection? Or are you after just a few less moving pieces than the introductory board, without introducing the scoring yet? Was there a level of intimidation because the board opened up more at the same time as the scoring was introduced, that could have been eased into?
Was able to design a new step 3 I'm happy with:
https://i.gyazo.com/3f451e6252dec208513b909c650bd81b.png
And adjusted the final step as a result:
https://i.gyazo.com/a60f11e13a3e1e56f5080b0e40102bc3.png
Basically tried to design it so after destroying the arrows, move the fixation off that while giving players a chance to get more familiar with how the blocks move around with a more finite goal. Before the final step which is a bit looser, where they should hopefully be more comfortable after completing a specific goal, and thinking more broadly about how to approach lowering their score.
Also it allows the introduction of the score estimate, and final score calculation separately, to reduce the number of elements showing up at each stage.
Hope you think this would have helped you?