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Simple Souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #737 | 1.697 | 2.400 |
THEME | #770 | 2.121 | 3.000 |
SOUNDS | #786 | 1.697 | 2.400 |
INNOVATION | #804 | 1.980 | 2.800 |
VISUALS | #844 | 1.980 | 2.800 |
DESIGN | #867 | 1.838 | 2.600 |
OVERALL | #893 | 1.838 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a pretty cool idea to make a minimalist souls game. However, I'm really unsure how this works. Clicking to dodge didn't seem to do anything. There wasn't any animation with it to make it feel like anything. Additionally, most of the time, attacking would result in getting hit and my attack getting cancelled. I could parry but that would just involve me spinning my sword in front of the enemy until I decided to attack, in which case, then they'd finally attack back to cancel my attack.
I reached the second bonfire and gave up after a little while. There is, unfortunately, a lot of stuff going on which needs to be accurately portrayed but I couldn't really make sense of it.
Still, neat idea and I'm impressed you were able to portray this so well with mostly just basic shapes.
Might be an issue with the dodge timing, your character should backflip when they dodge.
You only successfully parry when you are in the animation when they hit you. Attacking isn't great at first but once you start upgrading it, it ends up being your most useful skill.
I like this game! Great art and gameplay! Good job!
Please check my game as well ;)