Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Co-op Castaways (Online Multiplayer Co-op)View game page

Play online with a friend to solve puzzles and reach the escape boat on the other side of the island!
Submitted by Vykri (@Vykri3), moralesdoris67 — 2 hours, 25 minutes before the deadline
Add to collection

Play game

Co-op Castaways (Online Multiplayer Co-op)'s itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION#1363.5843.778
THEME#2933.2683.444
DESIGN#3463.1623.333
OVERALL#3473.2683.444
SOUNDS#3752.8463.000
MUSIC#4982.5302.667
VISUALS#5512.8463.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Well this is the first online Co-op game I've seen in the jam, and I think the first I've played from a jam.  Which was a nice change of pace.  The gameplay was interesting and the mechanics left a lot of room for experimenting, mostly.  Though there were a few QoL things I would personally recommend adding.  A big one would be an easier way to see your friend across the river to have an idea what they're doing.  That or more distinct sounds for what they're doing, since currently they're pretty similar.  Though some finer points:

  • Hit detection was a bit weird.  Specifically because it seems it's handled on a tile system, whereas the movement of both the player and the enemies is handled on a non tile based system.  Which lead to a lot of weirdness where I was unable to hit certain things when I wanted to.  I'm not sure how it's being handled game logic wise but a recommendation I could make would be to add a collider to the hammer when swung and whatever it collides with will be "hit".  Whether that's a chest, a skeleton or a rock.  It would take some extra tweaking to avoid it multi-breaking rocks I guess, but it would definitely make it easier for clearing what you want to.
  • Adding the ability, somehow, to kill the skeletons would be very welcome.  Since currently you end up dealing with a horde you are essentially unable to counter.  Because the stun is so short, maybe lengthening it could help?  
  • Making it easier to see your friend, as I said above, would be very helpful.  Because there was a decent amount of time where I would be waiting for my friend to see if he could get one of the chests with near no indication of what was going on.  Which lead to a lot of just sitting and waiting. So at least giving some vision on them could mix it up a bit.
Developer

Hey, thanks for the feedback. And thanks for playing it on stream. It was great watching someone play the game all the way to the end. For anyone else who would like to watch the vod and see some gameplay, check it out here https://www.twitch.tv/videos/902803360?t=3h19m45s

Submitted (1 edit) (+1)

I really want to try this but I have no one to play with :( but the art and the fact you made a multiplayer in such a small amount of time is freaking cool. Like how did you even test this did you have to build it every time? that would be a nightmare

Developer(+1)

Yeah, sorry about that. An unfortunate part of making a multiplayer game. You could try asking in the BlackthornProd Discord server if anyone wants to join you in a playtest.

As for how I made it, it's actually made in javascript using the Phaser engine and a library called PeerJS for the networking. I didn't need to build anything since javascript is an interpreted language, not a compiled language. For testing, I just changed it to boot directly into the game and most of the testing could be done with a single person. If I needed to test something related to multiplayer, I'd just boot to the menu instead of the game and open a second browser to join myself.

Submitted(+2)

Its amazing you can make a multi player game in a week!!! that art is amazing and it looks fun but sadly since its co-op i cant play it huhu.  but i will rate it anyway .

Developer

Sorry about not being able to play it. If you still want to playtest it, you could try asking people in the BlackthornProd Discord if they'd like to join you.

Submitted (1 edit) (+1)

Nice game and Nice concept and idea.

For future improvement:

If players some how could see each other maybe it would have been better like a small camera looking over players and shows that to the other player like a minimap but centered on your partner rather than your self

Developer

Thanks! I had considered that idea myself and would have probably included it if there had been more time. Thanks for the feedback!

Submitted(+1)

Nice game, I like the way you took the theme!

Submitted(+1)

This game is awersome, I managed to finnish it, the fact that you got an online multiplayer game to work in 7 days its amazing.

(+1)

This is the best game i have ever played but …

I did not play the game because  no one was online

but if the multiplayer system work (which is)

its the best game

it would be hard to make isn't it?

overall 5 stars!!!:)

Developer

Sorry you didn't get to play. If you still want to try it, you could perhaps try posting in the BlackthornProd Discord server to see if anyone wants to join you.

i do not have an discord account will try to create that later!

screenshots of your game look great wanna play a fast as possible!

hey now  i have an discord account i have just downloaded so i dont know that much about it !  

my server name is Go Studios only

if you wanna add me as a friend here is my tag

GoStudios-darshil bharucha#2198\

send me your tag

if you wanna 

server link is :

https://discord.gg/pJ3V8rUcFq