At the moment there is a small glitch in level 2 we have it fixed but it needs to be updated. If you get stuck on the elevator rapidly click A and D while jumping as it will allow you through. Sorry for the inconvenience and have a great day/afternoon/evening!
brianafigueroa
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Thank you for the Feedback! Our Music designer Luiz worked especially hard on giving out game the right ambiance! And yes we may have gone a little overboard with level 2 the curve was steep and probably would have been better for a level 3 or maybe even higher, sorry about that one! We will also take a look at your game wich from what i just saw real quick has amazing artwork!
Thank you for your feedback! Yeah the whole buttons being gone was kinda more because making puzzles is definitely not my speciality so I figured to make it at least somewhat challenging is to make every move count, but then i feel like we should have included either a checkpoint on longer levels, make the levels shorter so it isn't a pain to reset, or add more colors to give different button variety . Definitely something that needs to be worked on but we will get it and hopefully make great and interactive puzzles!
Hello thank you for the feedback! The hidden buttons and the disappearing/reappearing button is unfortunately part of the design we tried to give a hint in the first level by placing a few arrows just in case. As for the Coyote time, I do not think that is something we can implement in unity, I admit I have heard many people mention it this Jam but have never heard of it before, but we will be fixing the collider to allow the individual more leeway with jumping!
Thank you for the FeedBack! However I do not believe unity has coyoty time but we will be fixing the collider to give the individual more time to make a jump! Also yes unfortunately there is a small bug there that we have been trying to figure out it might be a stray collider we are unable to see but we just may have to redo that whole area to find it so we will definitely fix it after the Jam if you still want to go all the way through all you have to to is jump straight up at that area and the fan will take you and if you get stuck you can wiggle out, sorry for the inconvenience!
Thank you for the feedBack! I don't think unity does coyote time but we can definitely make the jump collider a bit bigger so that you can have a bit a leeway though we will have to do so after the jam as it would not be fair to change it now. we kinda made the collider at most the size of Patrick's head at his feet so there is a bit of space but not much so we will definitely fix that!
Thank you for your feedback, yeah we should have definitely added a bit of a tutorial or rule page but we sorta went down a rabbit hole and completely forgot and level 2 kinda went of the scales of difficulty quick as it was a last minute add on. Also for the controls was it that he moved to much or not enough? we kinda made him lose all velocity when the arrow keys aren't hit so he doesn't slide but that also means mid air jumps you kinda have to hold the arrow key down.
Thank you our sound designer Luiz did all the music and sound effects himself and worked really hard on them! as for the jumping yet it was a bit high and light but we figured it was better for level 2 as the extra time would give the player to kinda right themselves for some of the platforms but we will work on trying to make it a bit heavier, we just haven't found that sweet spot yet lol.
Well I admit it's kinda like simple not like an advanced setting but I usually add like a timer if statement that holds the transition of for like a few seconds and then just disable all kinematics so nothing can be touched, and then re enable them as the player hits the trigger at the start of the level. Something like that at least for simple code I admit I'm not the best coder I kinda make jumbled messes and then our Head coder Josef cleaned things up and made them pretty
Yes, it probably would have been better to do so, it was a bit of a last minute add on that went hard core, lol and thanks for the article I haven't actually seen this before, this was an idea I had ratilling in my head for some time, though the concept was going to be more Day vs Night kinda stuff and it sorta became black vs White for the less is more theme.
Hello Yes, sorry about that, the bug is strange and I Have been trying to fix it for awhile, if you would still like to progress you have to jump straight up there and then sorta move in, for the life of me I can't figure out what that is and might just have to redo that part as a collider might have been left hanging around that i can't see/click . Thank you for the wonderful feedback, when the Jam is over I will probable update it but I don't want to do so now as that might be a bit unfair.
Nice idea, though the jumping feels a tad off and the safe zones seem to cut off a bit too early though could just be me being bad. Liked the background music and sound effects and the look of the level and game is pretty nice and relaxing, though the kill scene is kinda abrupt lol It scared me the first time.