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A jam submission

Patrick's Black and White WorldView game page

This is our submission to the Blackthornprod GAME JAM #3
Submitted by brianafigueroa — 59 minutes, 27 seconds before the deadline
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Patrick's Black and White World's itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION#2103.3533.353
MUSIC#2463.2653.265
SOUNDS#3682.8532.853
OVERALL#3793.2063.206
DESIGN#3843.0883.088
THEME#3943.0293.029
VISUALS#4303.2063.206

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

i like the at and the conpert awesome job :)

Very nice game!

Submitted

Really interesting concept. I really like the idea of a puzzle game where the player can control the level with buttons. The player controller was also nice to control, it was a little floaty but I think that's perfectly fine for a puzzle platformer game.

A couple suggestions, I think the difficulty curve is a little steep. The difference in difficulty between the first and second level is a little big. There were also a couple things level design wise that could be touched up on. For example in level two there is a blind jump near the beginning which is never fun.

Overall great game, I had a lot of fun playing it!

Submitted

Interesting concept and great work for the given theme. I loved the character design and the environment set up. Puzzles are really well made, although I found level 2 really difficult and got stuck there. But I can surely tell great effort has been put into designing the puzzles. Also, loved the music. Great work man!! 

I'd really appreciate if you can play and review my game when you get time. Thanks!!

Developer(+1)

Thank you for the Feedback! Our Music designer Luiz worked especially hard on giving out game the right ambiance! And yes we may have gone a little overboard with level 2 the curve was steep and probably would have been better for a level 3 or maybe even higher, sorry about that one! We will also take a look at your game wich from what i just saw real quick has amazing artwork!

Submitted

Thanks a lot!!! :)

Submitted

An intriguing concept that can be exported into many moods and genres by switching up the color pallet. The one-time buttons were a bit annoying, especially as it takes multiple times to even understand one part of a puzzle. Good game!

Developer

Thank you for your feedback! Yeah the whole buttons being gone was kinda more because making puzzles is definitely not my speciality so I figured to make it at least somewhat challenging is to make every move count, but then i feel like we should have included either a checkpoint on longer levels, make the levels shorter so it isn't a pain to reset, or add more colors to give different button variety . Definitely something that needs to be worked on but we will get it and hopefully make great and interactive puzzles!

Submitted (1 edit)

I really liked the idea of this game. I get the feel you were going for with the design, but I think it was just a little too much to have the puzzle buttons be one-time-use along with the difficult jumps from the platform aspect. If it was just the puzzle aspect (like the first level) it wasn't as frustrating to restart if I messed up the puzzle, but that second level was just really hard to do between trying to platform and remember the order to press the buttons (especially after finding some of the buttons were hidden). Overall, it's soooo close to being a really great game!

Developer

Thank you for the feedback! Yeah we kinda went a little heavy on the second level, mostly because of how easy everything else was, but we went a bit overboard we definitely have to find a balance between puzzle and platform, but we will work on it to hopefully make it a good game!

Submitted

I liked the mood, the visuals and music blend well. The gameplay is a bit confusing at first, but the ideia is interesting.

Developer(+1)

Thank you for the Feedback! Yeah we should have added a bit of a tutorial or a rule page, we will fix that up and hopefully give the player a better gameplay!

Submitted

I do wish the game had coyote time as I often found myself falling off ledges and failing to jump. Apart from that however the idea is pretty cool and I like the aesthetics and sound. I did get stuck in the second level unfortunately so couldnt play very far.

Developer

Thank you for the FeedBack! However I do not believe unity has coyoty time but we will be fixing the collider to give the individual more time to make a jump! Also yes unfortunately there is a small bug there that we have been trying to figure out it might be a stray collider we are unable to see but we just may have to redo that whole area to find it so we will definitely fix it after the Jam if you still want to go all the way through all you have to to is jump straight up at that area and the fan will take you and if you get stuck you can wiggle out, sorry for the inconvenience!

Submitted

The second button in the first level is hidden by a rock, making the mechanic confusing and more hard to understand then it actually needs to be, the second level is way too hard and in the second level there is a floating button the appears only when you get close to it and it doesn't change color. Also some Koyote would be really nice, because as it is the game is hard :/

Ps. Good job with the music tho :3

Developer(+1)

Hello thank you for the feedback! The hidden buttons and the disappearing/reappearing button is unfortunately part of the design we tried to give a hint in the first level by placing a few arrows just in case. As for the Coyote time, I do not think that is something we can implement in unity, I admit I have heard many people mention it this Jam but have never heard of it before, but we will be fixing the collider to allow the individual more leeway with jumping!

Submitted

Coyote time is a feature that you need to code it in your player controller (the one that controls the input/movement of the player). Is a really easy thing to add (that can be done pretty much everywhere, so i really don't see why it shouldn't be possible in unity), it requires like 2/3 mins to code, and you can find many great tutorial on how to implement it on the internet, like this one right there (obviously the vid isn't mine): 

(Timestamp for coyote jump: 2:45)

Hope it was helpful...

Developer(+1)

Yes it was! We were completely unaware of this feature as for the most part this was our "first" real game, we will definitely work on it to give it a better feel!

Submitted

The music and art are amazing but the game feels slow. Plaftorming and controls are weird too. Overall good

Developer

Thank you for the Feedback! We are definitely going to work on the controls but we are receiving mixed reviews, some are saying the jumping is too floaty and others say a bit heavy could you tell me the exacts so that we can make note of it and try and figure out how to fix it!

Submitted(+1)

Really floaty...

Submitted

I really like the art and the music! The music gave me the chills at first though lol ;P

Developer(+1)

Thank you Our Sound designer Luiz did all the sounds and worked really hard on them!

Submitted

The game was really challenging and fun! I enjoyed learning the solution for the puzzles. I even occasionally felt that the solution to the puzzle wasn't intended, largely because of the other unused platforms I encountered. I found it a bit like Celeste almost, which I'm currently loving. It, however, was a bit frustrating where I had to  do things over and over again, especially with the long levels, parts where precise movements are required, and sometimes repetitive actions and challenges, like climbing up the ladder in the beginning of chapter 2, though I see these are part of the design. It also, as mentioned previously, had a bit of a difficulty spike in level two. I liked the clever idea of moving while things were changing. I loved the music. However, I was unable to progress beyond the second level due to a bug where I got stuck on the corner of a fan as shown here:


Overall, though, great game! I can't wait to see what you do next!

Developer

Hello Yes, sorry about that, the bug is strange and I Have been trying to fix it for awhile, if you would still like to progress you have to jump straight up there and then sorta move in, for the life of me I can't figure out what that is and might just have to redo that part as a collider might have been left hanging around that i can't see/click . Thank you for the wonderful feedback, when the Jam is over I will probable update it but I don't want to do so now as that might be a bit unfair.

Submitted

Oh no it's fine! Thanks for telling me how to get past it. I'll check out the rest of the game before I give my final rating!

Developer

Thank you for giving it another try I know it's super annoying to get trapped in a bug and want nothing to do with the game afterwards, if you get stuck just sorta wiggle lol

Submitted(+1)

No need to thank me! It's really fun! I love the ending, by the way.  It creepy and completely fit's the tone! Great job! I can't wait to see what's next!

Developer(+1)

Thanks! we will keep at it!

Submitted

Criticism - I definitely feel like the second and third levels should be swapped as the second level was the hardest out of the bunch.  

Support - The concept is very cool and reminds me of this concept - http://www.squidi.net/three/entry.php?id=1.  I also liked the simplistic art design.

Developer

Yes, it probably would have been better to do so, it was a bit of a last minute add on that went hard core, lol and thanks for the article I haven't actually seen this before, this was an idea I had ratilling in my head for some time, though the concept was going to be more Day vs Night kinda stuff and it sorta became black vs White for the less is more theme.

Cool concept!

Developer

Thanks!

Submitted

I find the game too hard, I made it to second level. I really liked the music which make the game very athmospheric. 

Developer

Yeah sorry about that lol, the second level was added because we though the others were to easy, but there is definitely a learning curve in that one that we may have gone a bit hard core on

Submitted

I like the idea. It's fun.

Developer

Thank you, glad you liked it!

Submitted

Great atmosphere in this game. The BG music was just downright creepy, loved it! The jump felt way too floaty for me. Awesome puzzles with the switches changing the colors. Great job with this! 

Developer(+1)

Thank you our sound designer Luiz did all the music and sound effects himself and worked really hard on them! as for the jumping yet it was a bit high and light but we figured it was better for level 2 as the extra time would give the player to kinda right themselves for some of the platforms but we will work on trying to make it a bit heavier, we just haven't found that sweet spot yet lol.

Submitted

Great idea, definitely something you should flesh out once the jam is over!

Developer

Thank you! yeah there is still a few things we wanted to do/add and we will definitely get there after the jam hopefully we will also be able to tell the full story

Submitted

Great idea, definitely something you should flesh out once the jam is over!

Submitted

I like this game! Great gameplay! Good job!

Please check my game as well ;)

Developer

Fun enough I already checked and rated your game before hand lol

Viewing comments 29 to 10 of 29 · Next page · Last page