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Screamy Hoops's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #624 | 2.055 | 3.250 |
INNOVATION | #650 | 2.372 | 3.750 |
SOUNDS | #763 | 1.739 | 2.750 |
DESIGN | #792 | 2.055 | 3.250 |
OVERALL | #808 | 2.055 | 3.250 |
VISUALS | #860 | 1.897 | 3.000 |
THEME | #916 | 1.581 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept, while not new, seemed interesting. Though the game is really punishing if you don't manage to get a high enough score which really makes it difficult to play. Plus when I did manage to get pretty high on a few of them the hit collision seems very imprecise due to the things you're dodging. I feel like removing the "get over 10 or it gets harder" would help a lot. That and maybe adding a setting for people without mics could be helpful? Fixing that and making the objects you're dodging clearer could make this a pretty interesting game to tackle.
Just as an addition, it seems as though you approached the theme backwards??? The less points you get, the less microphone volume you get. The more points the more microphone volume. So I'm not sure about that portion.
I get it, like its punising because its kinda like a rage game and the way I implemented the theme is less points then more screaming you will need to do. Also on the mode for people with no mics, because my gameplay relies on the microphone I don't see a way of making it work sorry. About making the objects you are dodging clearer I will try to make the experience much easier. This is my first game after all. Though I appreciate the feedback! It was REALLY helpful Im just starting out and this is really good info thank you!
Hey I have done a similar game to this in my university. Only difference was I was collecting clap sounds :)
Kamatt has a similar game in this jam, you might want to check it out.
I don't like anonymous votes, so here is my rating for the game.
Keep up the good work!
WOW! Thanks for the high rating on design and innovation! Will check Kamatt's game later!
I unfortunately cannot play (I am a rare MacOS user), but it is a funny concept like Chicken Scream.
I already had a mac build but when it finished building the game jam submission time was over. I still have the file would you like a link to it?
lol, i made a game that is voice powered also, and the first concept that i tought of was a game similar to flappy birds , one thing, make sure you make the Microphone.devices[0].ToString(); and then pass that string to the audio source, so you always capture the default device of the user
Thank you for the advice! Will apply when I polish the game!
hey man, someone who rated my game shared this article with me, i will leave it to you since you were making an audio game like me, you can perhaps learn somethin new with it
https://medium.com/giant-scam/algorithmic-beat-mapping-in-unity-real-time-audio-...