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lol, i made a game that is voice powered also, and the first concept that i tought of was a game similar to flappy birds , one thing, make sure you make the Microphone.devices[0].ToString(); and then pass that string to the audio source,  so you always capture the default device of the user

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Thank you for the advice! Will apply when I polish the game!

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hey man, someone who rated my game shared this article with  me, i will leave it to you since you were making an audio game like me, you can perhaps learn somethin new with it 

https://medium.com/giant-scam/algorithmic-beat-mapping-in-unity-real-time-audio-...