Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Sticky Warrior ( For GameJam )View game page

For BTP Jam with the theme Less Is More
Submitted by Mr.Lonely — 10 hours, 23 minutes before the deadline
Add to collection

Play game

Sticky Warrior ( For GameJam )'s itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#3922.8403.667
THEME#4902.8403.667
VISUALS#5192.9693.833
OVERALL#5412.8403.667
DESIGN#6472.4533.167
SOUNDS#6512.0662.667
INNOVATION#6782.3243.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is so cool to play, like that.

Developer

Lol thanks

Submitted

The funky menu music was really good.

Really like the art style.

The game has some issues with the attack rate of the enemies. It's really high and when they start attacking they don't seem to stop at any time interval.

Until i actually read the description of the game i had no idea that i could attack enemies i just ran my way to the end not sure if this was intended just pointing it out.

Developer

Tganks for the feedback it helped very much

Submitted

Hi! I was drawn to play this game because of the art style, and was really satisfied with the overall aesthetic of the game. The sprites looks really good and the animations are solid. The way that the dash attacked worked was very cool, and the character was fluid and satisfying to move. 

One frustration I had, much like EroAxe, was the UI covering parts of the screen, especially when the level moved downwards it was very hard to see where you were going.  It was also hard to tell how much health the enemies hard, for the first level I thought my attacks were straight up missing until I realized it took several hits to kill enemies. One problem that added to this was the lack of feedback when hitting enemies. A satisfying sound effect or a particle effect on hitting enemies would definitely help. 

There was also a glitch where I could teleport into walls if I dashed into them.

In the end the unsatisfying combat made it so that I dodged fighting pretty much all of the enemies, but the satisfying movement made it a still enjoyable experience. 

Developer

Thanks for the feedback groodyandruff i kniw that there where some bugs and that i could have made it more playable but i simply could not beacuse of family time but i will try and make a full game out of this submission. Again thanks for the feedback

Submitted

The concept of this game was definitely interesting, and it was a quick game to run through and see it in action.  I was really looking forward to the music when I opened it but then it was only in the menu :(.  This was the first real tutorial, and well done one at that I've seen throughout the jam.

A bit of feedback though:

  • Damage numbers would really help concept across.  Or some sort of health bar on the enemies.  Because it was hard to tell how much actual impact the durability was having on the damage I was dealing
  • The player UI was a bit... big.  A lot of the time when I was starting the game it would be blocking enemies and such as well as being kinda distracting since I had to check the specific number.

It was really fun overall though, and the concept is one of the best I've seen so far that sticks to the theme.  Though in the final level... I'm not sure if it was intended or accidental but on my first run I ended up bypassing the boss entirely and just hitting the key and leaving.  It made for a pretty hilarious moment but it was definitely weird.

Also I'm assuming this is unintended, or you threw a secret in (if you did sorry for mentioning this here) but most of the last levels walls are missing.  Specifically on the right the wall by the exit door is missing and on the left the wall and floor are missing.  As well as in the drop area the right wall at least is missing.  So I ended up accidentally heading into the void while trying to see if I could kill the boss.

Developer

i am going to be fixing most of the things you said and the boos thing was unintended

Developer

and thanks for the feedback :)

Submitted

i think you might have some files missing?

Developer

yeah i have