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A jam submission

Phoenix FallView game page

Less landing. More flight.
Submitted by Orange Flag — 3 hours, 30 minutes before the deadline
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Phoenix Fall's itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION#703.8153.815
MUSIC#893.7413.741
SOUNDS#1093.5193.519
OVERALL#1523.7043.704
DESIGN#1883.4813.481
VISUALS#1983.8153.815
THEME#3003.2593.259

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

This has become one of my favorites from the jam...

Theme:

You need to try to land on less platforms to get a better score and more flight time. But you need to land on platforms to refuel flight time. So there is a definite balancing act here! Nice work!

Visuals:

This game  style  reminds me of a kids sketchbook using color pencils or water paints. I love it.  It works so well with the entire design of the  game!

Innovation:

This was incredibly unique and the use of the theme was  used  in an original manner.  The controls were a little awkward at first to get use too, being such a new concept, but after a few failed attempts, the controls clicked and I was flying and diving like a bird!

Sounds/Music:

The game was very minimal in the sound department. This makes sense due to everything else being so polished. The music was very nice and fitting, but since I played it for so long, the tune got repetitive which could be easily remedied with some new tracks added!

Overall:

This was a blast of an experience. The visuals were beautiful, the gameplay loop was fun and addicting. The theme was used as a core mechanic to the game. Music was good overall with  decent enough sound effects.  The only real major gripe I had was there was no indicator to point to the end platform. So this made some levels just guess work.  A minimap or point to show where to go would have really made this game  a complete package! I highly recommend checking this game out!

I streamed it here, starts at minute  14:

Developer(+1)

Thank you so much for all of that feedback! Thanks for the kind words and for playing it on stream! Looking back adding an arrow would have been a super useful feature for navigation, thanks for the suggestion! Thanks again, it really means a lot!

Submitted

No problem! Keep up the great work, and I hope to see more fantastic work from you!

Submitted (1 edit) (+1)

That was a really fun game i loved it :D I can imagine myself playing this in mobile with gyro controls you should consider porting it. My only issue was that it was hard trying to find the last platform maybe adding a arrow that points to the finish can help it :d Other than that it is impressive that the levels are randomly generated you must have worked hard. Overall i had too much fun with this one great game well done :D

Note : I would be happy if you could check my game as well :d

Developer

Thanks for the feedback! Yeah, looking back I should've definitely added in a better way to find where the exit is, thanks for the suggestion! Thanks for playing!

Submitted(+1)

Nice submission and well done for creating the assets by yourself, that's a big ask for the timeframe provided! I really liked the feel of the game and the way the music/sounds coupled with the controls to give that feeling of flight. I would have maybe liked something like a minimap to show the surrounding area as sometimes I jumped off after looking down and then the way I went didn't have anything I could land on as the finish was in the other direction. 

Only a minor recommendation though as on the whole I felt everything came together well and it was a joy to play! Nice work :)

Developer(+1)

Thank you so much for the feedback! Yeah, a minimap or an arrow pointing towards the exit would have helped a lot! Thanks for playing!

Submitted(+1)

Great mechanics and nice visuals :) 

Developer (1 edit)

Thanks for playing and thanks for the kind words!

Viewing comments 24 to 21 of 24 · Next page · Last page