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A jam submission

Phoenix FallView game page

Less landing. More flight.
Submitted by Orange Flag — 3 hours, 30 minutes before the deadline
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Phoenix Fall's itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION#703.8153.815
MUSIC#893.7413.741
SOUNDS#1093.5193.519
OVERALL#1523.7043.704
DESIGN#1883.4813.481
VISUALS#1983.8153.815
THEME#3003.2593.259

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted(+1)

Hey,

Really liked the unique visuals of this game, it also matches the sound. The game loop is also quick to grasp. This looks like one polished game to me.

Cheers!!!

Developer

Thank you so much! I’m glad you liked it!

Submitted(+1)

Great game!
The art style is amazing, the gameplay is fun and the theme fits great!
The music was too loud for me, but overall it is an excellent game!

Developer

Thanks for the kind words! I meant to add in an option to adjust volumes.... but ran out of time lol. Thanks for playing!

Submitted(+1)

This was a really fun game to play! At first glance I didn't know what to expect but this game was a lot of fun! really good job!

Developer

Thanks for the kind words and thanks for playing!

Submitted(+1)

The hand style drawn visuals were great. The Pheonix was a little difficult to control but I think that was the intention. The music and sound were good. I think making a game with procedurally generated levels must have taken a lot of time. It also means that the game has a lot of replayability. It was fun jumping and diving and praying to god there was some platform below. Hahahha. :D I really had a lot of fun playing this game. Thanks a lot!

Please play and rate my game as well. I would really appreciate it.

Developer

Thank you so much for the feedback! Im glad you enjoyed playing! I’ll try your game later today :)

Submitted(+1)

Great game! I love games that use this hand drawn style. The mechanics of the bird took a while to grasp but after the learning curve they felt great. Also impressive that you added generated levels. Good game :)

Developer

Thanks for the feedback and thanks for the kind words about the level generation!

Submitted(+1)

Really nice, cohesive artwork! I have to admit, I was really bad at the game, lol! The challenge was just right, though, and I can definitely see this game being one where people can raise their skill to play it and do speed runs! Good job!

Developer

Thanks for the feedback (I’d love to see someone do a speed run sometime :D) and thanks for playing!

Submitted(+1)

Very cool game! I really enjoyed being a bird and flying around. It has a fantastic sense of momentum and I really enjoyed the challenge of flying around. Your use of physics to govern the bird's flight-path adds a lot to the game and there's a lot of mastery involved in flying. 

The controls were a little confusing to me. I needed to do the tutorial and afterwards I found it hard to grasp the the idea of holding one direction while tapping the other, I wonder if this could be simplified? Maybe you could always flap by tapping buttons, even without holding the other key? Still, those controls are a minor problem overall. It's a fun game with a chill vibe and a fantastic sense of movement and velocity. Well worth expanding on!

Developer(+1)

Thank you for the kind words! Maybe having an option to left click or something to flap might be more intuitive, thanks for suggestion and thanks for playing/leaving feedback!

Submitted(+1)

I really liked it! Games that are simple and focus on momentum and movement are often some of my favorite Jam games!

Submitted

Very cool game! I really enjoyed being a bird and flying around. It has a fantastic sense of momentum and I really enjoyed the challenge of flying around. Your use of physics to govern the bird's flight-path adds a lot to the game and there's a lot of mastery involved in flying. 

The controls were a little confusing to me. I needed to do the tutorial and afterwards I found it hard to grasp the the idea of holding one direction while tapping the other, I wonder if this could be simplified? Maybe you could always flap by tapping buttons, even without holding the other key? Still, those controls are a minor problem overall. It's a fun game with a chill vibe and a fantastic sense of movement and velocity. Well worth expanding on!

Submitted(+1)

A really calming experience even when you're trying to narrowly dodge or hectically flap to avoid obstacles, one of the better feeling flying/gliding games.

- My favorite part is moments like when you just manage to dodge an obstacle with a momentary flap and are able to direct yourself to glide into the fire even after running out of flight-appreciate how losing flight isn't an instant loss for you if you get the right angle.
A nice selection of obstacles/interactive elements that give you a bit of extra flavor on your flight path.
The flight in general feels pretty nice and works well for navigating to your destination.
Music and art complement the experience well.

- The smoke of the fire target isn't bad, but it would really help give you more direction if it had an extra more vertical stream of lighter smoke particles, to let you prepare yourself a bit earlier, especially so you can judge if you need to stop again or can risk trying to reach it without doing so.
Regrettably as great as the general feel of the game is, the gaining flight seconds at the end of a level felt really underwhelming, especially as you have no tangible way to know what '+X seconds' means. And with getting to the bottom in 14 giving +1 second, but 1 giving +2.5 seconds, a difference of only 1.5 seconds, it feels even more unnecessary. It means if you're doing better, you get better, but if you're doing worse, you get less leeway on future levels. It felt counter to the otherwise relaxing time you were having and made the end of the level feel a bit awkward. Generally you should always be able to complete a level I imagine, so I can't see that being a barrier to how many levels you complete-that aren't shown to you anyway.
Depends on your goal but I might suggest instead, to have a 'bird ranking', that grows as you complete levels with less landings. So you can finish at the end of the content that's added to the generation, or you can keep playing to see if you can grow to an A rank bird.
Also I think what could be nice, is the camera moving out a bit the longer you're in flight, to give a bit more inherent value to flying longer, and also give more immediate impact when you land beyond an abstract feeling flight time/score.

Developer(+1)

Thank you so much for that feedback! I'm glad you liked the gliding! I agree about the reward system, I spent a lot of time wondering whether or not a positive feedback loop is better than a negative, so I agree 100% about having another way to get more flight time (or rewards/progression in general) like the bird rank. Maybe there could be another reward like flap-force which increases, because getting to the end of a level and just seeing "You've got 1 second!" is definitely underwhelming looking back. Thanks for taking the time to play and giving such a detailed review, its really appreciated! Your feedback is extremely helpful! Thanks again!

Submitted

No worries :) ! Yeah the gliding felt real smooth ^^.
Only concern with flap-force, is though that might initially feel good, having your flap-force change each level could end up negatively impacting you as you're used to the original, and that might cause you to crash instead of have that narrow dodge. Especially with no time to practice it until you're in the air trying to reach your objective.
I think the main question to answer is, do you want the player to be challenged more as they progress, or do you want them to engage in the experience in a more comfortable way as the maps become larger/more challenging.
If you wanted to give a reward, you could increase zoom out the camera more, as if the bird reaching its goal quicker elevated its environmental awareness.
It's not a significant reward, as a player that's not reaching the goal in few stop may be intimidated by that larger range of view anyway. But for players getting to the end well, that could give them an increased capacity to plan their way towards the goal, and increase their potential ability in a natural way-that still requires them to be good at the game inherently.
Happy to hear the feedback was appreciated and valuable, no worries at all :D !

Developer(+1)

Yeah, that’s tricky choosing how to reward the player... maybe the better a player is doing you challenge them with a wider variety of tools and having to learn them (like zooming out and learning a more route planning based strategy) so that way they get more comfortable with the initial mechanics, while also learning more varied approaches of attacking the level. Thanks for sharing your game design knowledge, it’s very much appreciated! Reward systems are a very interesting field of game design, might have to watch some more GDC talks about them :D

Submitted(+1)

Yep it's a whole genre of design itself haha. Happy to hear this all helps you :) .
The wealth of GDC talks is definitely a great resource to have access to when trying to fine tune design and reference what others have discovered/helped them :D . Good luck with it.

Submitted(+1)

Really like this! The artwork is especially very fitting. Controls took some getting used to, but worked well once I had. Good job! 

Developer (1 edit)

Thanks for playing and thanks for the kind words about the graphics!

Submitted(+1)

Very good game. the mechanics of flying are well polished and after some time it feels intuitive. Also congrats on random generation, when I try it it destroys the gameplay, but in your game each random level is challanging but completable. So good job.

Developer

Thanks for the kind words and thanks for playing!

Submitted(+1)

This game really captures the feeling of flying, it's simply beautiful. Is the most pleasant game I found so far, it's a really nice experience.

Music and art are both really good and also go well together. The sound effect of the wind when diving is great, it really makes you feel the it.

The flapping mechanic is a bit counter-intuitive to use, but overall the gameplay feels good.

Good job!

Developer

Thanks! That really does mean a lot!

Submitted(+1)

Very nice drawing skills from you if you drew it and I also liked the music until the crazy piano part lol.

The tutorial is very handy for this game otherwise I wouldn't figure out how to fly.

Solid good work bud!

Developer (3 edits)

Thanks, I’m glad you liked the tutorial! Thanks for playing! PS Yeah I made the art :D so thanks, it means a lot!

Submitted

This is really cool! The movement in this game is weird, but once you get the hang of it, you can really do much more than what I thought you could do. It was sometimes hard to know the direction of the fire, so sometimes you would just fly through empty spaces and suddenly find the exit. Seeing a bit more ahead might be just what this game needs. 

Developer

Thanks for playing and the kind words about the movement system! Someone mentioned zooming out a bit more too, something I’ll focus more on next jam (relating the goal of the game to the zoom of the camera.) Thanks for playing!

Submitted(+1)

pretty cool! though the procedural could use some work, as i saw a platform in a rock, otherwise cool game!

Developer(+1)

Thanks for playing, yeah I’ve noticed that one or two times- probably need to add a few more checks to the system! Thanks for the feedback!

Submitted

No problem! happy to help

Submitted(+1)

Visuals are a 5/5 no doubt i loved them! music too 

only complain would be that it was annoying to figure out where the fire was, an arrow pointing to it would be nice! still very well made in the amount of time

Developer (1 edit)

Thanks for the feedback, means a lot! Yeah I think some better indication of where the fire is would have helped a lot! Thanks for playing!

Submitted(+1)

the hand drawn sprites gives it a very unique touch loved the music , awesome take on the theme 

cheers :)

Developer

Thanks for the kind words and thanks for playing!

Submitted (1 edit) (+1)

lovely music and the controls felt nice. Using the 'flap' ability and pressing down to close my wings made for some skillful playing. My only problem is i felt some of the generated levels had paths that became dead ends. I'm not sure if I was just playing them wrong tho, overall very good.

Developer

Thanks for the feedback! Yeah, the generation might need some fine-tuning! I'm glad you enjoyed it and thanks for playing!

Submitted(+1)

Loved it! Quite relaxing once you get the hang of the controls, lovely backgroud music and sound effects. The watercolor visuals look great too! Although the theme is definetly present I don't feel as if it impacted the gameplay too much. Some levels were very hard (especially at the start) and when you pass some levels they suddenly become easier again. Maybe look into having more complex levels be generated when there's more fly time for the player. The player controls were okay, I'd say that some more predictable control as to where the player goes (especially with the environmental elements such as wind passages etc.) as sometimes I felt out of control where my birb went. Something to consider as well is giving the player a hint of where the fire is, like at the start do a small puff of smoke right above the position of the fire so that the player knows what side they must explore. 

Other than that, again, great visuals (really digged those and the animations!), gameplay is fun once you are used to the controls and great sound effects too! A must try!

Developer (2 edits) (+1)

Thanks for playing! That’s some valuable feed back, especially about the generation, I agree that the difficulty curve was a bit askew- the generation code is relatively similar but the objects they spawn get harder to avoid so yeah the difficulty is a bit all over the place. That smoke idea is great too, if I update the game I’ll add something similar, might have to be more of a general direction so the player can’t just dive right onto it. Yeah, the wind passages were a bit “extreme” shall we say lol. Thanks for the kind words!

Submitted(+1)

no problem! If you ever want to team up by the way, let me know! I'm a designer with some programmer knowledge. Would love to jam with someone that is more experienced! Totally understandable if not, of course, since it might not be what you are waiting for when jamming. Let me know regardless!

Developer

I’ll be sure to let you know if I’m thinking of teaming for the next jam! I loved the design of your game!

Submitted(+1)

Cool little game! The movement feels pretty good and intuitive and I like the overall style, but I think the camera is a bit too zoomed in, it often felt like I was just picking a direction and hoping I'd find a platform in time instead of planning out a route or anything.

Developer(+1)

Thanks for the feedback! Yeah that’s a good idea, in testing there was a bit of trial and error, some more zoom would have really helped. Did it zoom out when you started flying but just not enough? (Just checking it’s not a bug lol)

Submitted

Yeah, it did! It just didn't feel like quite enough to me

Developer(+1)

Thanks again for the feedback and the suggestion! Next jam I’ll do some more fine tuning on zoom levels!

Viewing comments 20 to 1 of 24 · Previous page · First page