Play game
Battle Monster but Less Is More's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS | #359 | 2.875 | 2.875 |
MUSIC | #398 | 2.813 | 2.813 |
DESIGN | #519 | 2.750 | 2.750 |
THEME | #529 | 2.750 | 2.750 |
OVERALL | #573 | 2.750 | 2.750 |
VISUALS | #651 | 2.563 | 2.563 |
INNOVATION | #707 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I liked the idea of balancing the monster's stats. Great approach, but it is somehow broken as I can just max out attack and easily win.
Nice game! :D
One thing I would suggest, to make the area of the "monsters" bigger, so we can see more from the battle, not that big box for spells.
I like the concept and thought the names of all the mons were funny haha. also the music and sfx fit well so good job.!
Interesting idea and challenging for sure. The way that it forces you to think about stats combinations to use the least amount to get the highest score reminds me of a modern tower defense game where the least you spend on a unit the more income you get at the end of the round
Good music and design. I would put a limit on how much you can increase a stat cause you can keep
increasing to the point where the multiplier becomes negative. Still it was a fun experience, nice work :)
Nice sfx & music! good work!
cool pokemon game
Very interesting idea. Great use of the theme. I don't know how the damage is calculated though. against the first enemy, I could pump magic attack to 42 and lower mana to 6 and everything else to 1 in order to one shot the enemy and get a score of 15900. However, on the next enemy, the pebble who has lower magic defense than the first enemy, I put magic attack to the same value and the lightning attack did much less damage. Are there hidden mechanics behind damage calculation? Making sure those are known are very important for making a game like this work since it's all about optimizing based on the situation.
Still, it's fun to theorize how to optimize score and the art and music are charming.
Looks like a very polished game, also a good use of the theme.
Thanks for the journey!