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Dodge & Stop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #437 | 2.687 | 3.800 |
THEME | #498 | 2.828 | 4.000 |
INNOVATION | #562 | 2.546 | 3.600 |
SOUNDS | #637 | 2.121 | 3.000 |
OVERALL | #688 | 2.404 | 3.400 |
DESIGN | #767 | 2.121 | 3.000 |
VISUALS | #931 | 1.697 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good game! I think this is one of the games that clearly shows that "Less is More." I like that you can't just stay in a corner and never lose, but that the enemies lock onto your spot and make you move. Good job!
Pretty cool I like how the movement lags. The biggest opportunity for improvement would be visuals and indication you were hit and invincibility time. Powerups could be cool too because you would have to balance getting the powerup vs. points.
I loved the enemy variety and all the different movements and attack patterns, very nicely done.
I tried it a couple of times but kept getting a score of 0 though... I'm either very bad at this, or the scoring system wasn't working.
Perfect use of "less is more"