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A jam submission

Journey of soulsView game page

A small roguelike with a little twist
Submitted by Moldybot9411 — 2 hours, 4 minutes before the deadline
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Journey of souls's itch.io page

Results

CriteriaRankScore*Raw Score
VISUALS#6402.5823.333
OVERALL#8002.0662.667
DESIGN#8331.9362.500
THEME#8671.8072.333
INNOVATION#8681.8072.333
MUSIC#10330.7751.000
SOUNDS#10390.7751.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really like the visual style you went for! I was a bit confused about how to play or what the two health bars did. But really cool dude! sadly no music :[

Developer (1 edit) (+1)

I know there's a lot of stuff missing like a tutorial and sounds. I crunched the last day and I barely finished the game. Sadly, there was no time for music and stuff...

Submitted

Super cool visuals and particle effects! I wish there was more feedback when hitting/getting hit by an enemy =)

Keep it up!

Developer

Thanks for the feedback.  I'll add soon some more player feedback and other stuff that's missing.  I had time problems and stuff, that's why it's extremely unfinished. :)

Submitted

I like the idea of doing voxel graphics I also like the procedural generation. But I agree with pandekage and I also think the first room shouldn't have enemies. The first time I played I took damage because I wasn't expecting to be thrown into combat so suddenly.

Developer

Thanks for the feedback..right, I shouldn't put enemys in the first room, there are some bug fixes and changes coming as soon as I can update the game.

Submitted (1 edit)

Love the voxel grapics, but the game is missing some sound and music. i also would have liked some better combat mechanics.

Developer

I know I didn't have enough time to add sounds...can you please specify what you mean by better combat mechanics? Is hit feedback enough or should it be changed in general?

Submitted

Sure, maybe a ranged attack or a charge for the sword that would make the sword bigger and deal more damage, or maybe some magic, the game does have a fantasy game feel to it.

Developer

Those are some really good ideas thank you :D