First of all, I'm impressed of what you achieved here but I have some criticism. The combat system doesn't feel snappy enough which I think could be improved by being able to cancel some animations or having less buildup time. Also I think enemies should be staggered when hit to be able to prepare a dodge or block. Also I think knockback should be a thing and some weapons should have a bigger hit range when doing a light attack. I've encountered some bugs when changing settings, for example that I got thrown back to the main menu and then respawned at an entirely different sandglass. Otherwise I think the graphics and atmosphere is spot on. Well done, but it needs some work! Kepp it up!
Moldybot9411
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A member registered Sep 19, 2020 · View creator page →
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A small collection of stylized Assets best suited for kitbashing
Change between two collapsed universes to complete the levels
Platformer
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Nice Graphics, step sounds are a bit weird and the iron door textures semm kind of stretched. The Water looks nice but the ladders are a bit buggy. Maybe think about adding a run feature and binaural beats to scare people more (you find more of binaural beats on Wikipedia, there are scary frequencies)
Edit: Hooly there's some creepy stuff going on
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