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Moldybot9411

47
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A member registered Sep 19, 2020 · View creator page →

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First of all, I'm impressed of what you achieved here but I have some criticism. The combat system doesn't feel snappy enough which I think could be improved by being able to cancel some animations or having less buildup time. Also I think enemies should be staggered when hit to be able to prepare a dodge or block. Also I think knockback should be a thing and some weapons should have a bigger hit range when doing a light attack. I've encountered some bugs when changing settings, for example that I got thrown back to the main menu and then respawned at an entirely different sandglass. Otherwise I think the graphics and atmosphere is spot on. Well done, but it needs some work! Kepp it up!

This feels really professionally made. I really like the soundtrack. I still wonder how the bending effect was achieve

Actually pretty relatable, there's nothing better than the daily trip through the void. Nice game, reminded me of another game called accounting. Fun short experience :)

Hello team member number 2 XD

Some checkpoints would be nice, also I don't really know where the theme was used other than the graphics. I liked the technical parts models

I see, another fellow godot dev XD. I really like the idea but the movement could  use a little bit of polish like coyote time or more control over the jumps. The fact that this was made in 10 hours is really impressive, keep up the good work

I think the idea was nice, though the controls really took the fun away for me. It was far toohard to shoot the enemy and not flying into him...

You have to make the project page public, it's password protected right now

I was really fun and seemed pretty polished. it was really calming and I really liked the sound and particle effects.  It ould hook me enough to play through the entire game. Good job mate :)

Yes. In every flying simulator I played it was the like this...I should've made an option to toggle this :)

Thanks for the feedback, these are some really good tips. I'll definetly add more polish and replayability into future projects. I probably won't continue developing this project, the feedback is still highly valuable :D

Definetly had a great laugh hahahah...

You know how game jams work, right? XD

Ummm why does it say 92 days ago? Did you just use a completely premade game as your submission? Correct me if I'm wrong pls

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Nice Graphics, step sounds are a bit weird and the iron door textures semm kind of stretched. The Water looks nice but the ladders are a bit buggy. Maybe think about adding a run feature and binaural beats to scare people more (you find more of binaural beats on Wikipedia, there are scary frequencies)

Edit: Hooly there's some creepy stuff going on

celeste 2? Please make it real, I rly love the mechanic :O

Nice game. I found it pretty hard to see  where these shopkeepers are...and maybe use composite colliders and make them convex, as I got stuck on walls pretty often. But good job :)

Thanks for the feedback.  I'll add soon some more player feedback and other stuff that's missing.  I had time problems and stuff, that's why it's extremely unfinished. :)

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I know there's a lot of stuff missing like a tutorial and sounds. I crunched the last day and I barely finished the game. Sadly, there was no time for music and stuff...

That's a good excuse...but hey, it's rly good for 30 mins

The music was a bit repetitive after some time, but I really loved the game itself. the last level took me a couple of tries but I managed to finish the game. I had fun with it :)

Wow, full5 5 star rate. The game is really chilled and the controls feel really nice. The visuals are great too. Good work :D

Then you should probably check out my game ;)

The Voxel graphics reminded me a bit of my own game...your game was a bit hard and I think you  should be able to hold down a key to move (maybe you could solve that with a time, that every 0.5 seconds the snowman moves forwards)...But overall a nice idea :)

Overall a good game. The enemys were a bit too fast but really well designed. The hit feedback could be a bit   more intense

Wow, the artstyle and music is fantastic. The floating platform felt a big buggy but apart from that, really nice game :D

Thanks for the feedback..right, I shouldn't put enemys in the first room, there are some bug fixes and changes coming as soon as I can update the game.

Those are some really good ideas thank you :D

Nice game, the combat feels really good. Maybe add some screenshake when hitting an enemy. But overall nice work :D

I know I didn't have enough time to add sounds...can you please specify what you mean by better combat mechanics? Is hit feedback enough or should it be changed in general?

I had soo much fun playing this. The game fell is pretty good and the idea behind it is good as well. Some levels felt a bit stretched 'cause I had to jump many times, but all in all, good game :D

Overall a nice game, it's pretty hard and I think the shoot takes too long to load. I don't really see the jam theme in here.  Keep up the good work :D

I set the graphics to minimum but I still had 15 fps...but hey, it looks gorgeous

Please optimize this. My PC can run apex on max settings with 144 fps and I have 15 fps in this game...

Thanks for the feedback. I made the switch controls easier, added music +  a bossfight. The Update's gonna release soon ;D

Thank you. I'm currently working on a song in bosca ceoil but nothing sounded good so far :(

thank you :D

Hey, I checked out your game too and I think you did the Layer switching mechanic better than I did...but I didn't get farther than the blue dimension...but the music fits the game very well :)