Oh hey! I'm Shawn. Pleased to meet all of you. This is my second jam and my second game (I just finished the My First Game Jam 2021...check out my game, The Right Todd, if you're interested).
It took me a bit to settle on a concept based on the theme, but I'm now moving forward full steam ahead. My game is (tentatively) titled Blank The Duck...you're given a blank text input ("_____ the duck") and you can try anything you want. That's the first use of the theme...stripping away most controls. Then I'm writing piles and piles of "reactions" to the input. It's a bit like that Sam Barlow game Aisle, except it's not really telling a story per se...it's just modifying your relationship with this duck in this moment. There's persistent art of the duck that gets modified as you go, but the responses mostly play out in text...so playing with the "less is more" in terms of what I'm showing too.
Not sure yet what I'm doing in terms of "gamification"...I have some ideas about keeping track of things like how many times you managed to kill the duck, or figure out some meta goals you can try to achieve by exploring dozens of inputs (a la Reign). So there's a chance this ends up being more of an interactive toy than anything, BUT I'm using it as an excuse to do more with Construct 3 and specifically working with JSON files and branching scripting.
To start, I got some rough wires set up in Construct to make sure I could...y'know...make an input populate a response. Got that figured out today, so I'm moving into the part that (I personally) find more fun...the writing and design.
I have a spreadsheet going of the 700ish most common verbs in the English language, and then I'm culling the ones that don't make sense within the "____ the duck" sentence structure, so will probably end up with 350 or something from that. Then adding more words that aren't as common but could produce fun results. The goal here is to present something relatively simple but with tons and tons and tons of possible results, which is really only possible by keeping the UI as simple as I am.
Concurrently working on figuring out fonts, palette and general layout...I'm trying a sorta card-inspired thing, like this:
Art will probably come last...and I'm waffling between doing like a heavily-Photoshopped-actual-photo motif or fully illustrated. In theory, it's a serene duck floating on water with some subtle "quirk" animations to give it life, and then it has small mods depending on certain inputs. Like if you said "contain the duck," maybe a box appears around it...or "burp the duck" and it lets out a hic bubble or something. Not doing that for all of these (cause who has the time) but maybe can proof of concept a few and then expand upon it later if the game proves fun.
Anyhow! I used these little forum devlogs just to keep me honest on the last one, so might check in every once in awhile here too. Good luck to everyone on their projects?