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A jam submission

A sacrefice in LightView game page

Less Life is More Light
Submitted by PhilipL🌾 — 27 minutes, 58 seconds before the deadline
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A sacrefice in Light's itch.io page

Results

CriteriaRankScore*Raw Score
Design#23.5784.000
Visuals#33.5784.000
Overall#43.1303.500
Sound#43.1303.500
Innovation#52.6833.000
Music#81.7892.000
Theme#101.7892.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Not a bad little game. I like the hybrid 2d / 3d thing you've got going on here with the camera. Health being tied to light was a little weird and not completely obvious. I think it might be more interesting to make ammo more abundant, but decrease the player's visibility when they're carrying more ammo. Mainly because that would tie visibility to something that the player has more direct control over and turn it into more of a mechanic than a gimmick. My main point of feedback gameplay wise is that it's not very juicy when either the player or enemies take damage, which could be as simple a fix as flashing them red for a brief moment. Otherwise it's a little unsatisfying when  you shoot enemies, and you don't really pay attention to your own health as much because you don't realize it's dropping as much as it is.

Developer

Yeah, i could ser that. Thanks :)

Submitted
Deleted 3 years ago
Developer (1 edit)

hello, Prasad. Sadly i don't have my cumputer avaliable, also i didn't participate in the brackeys jam. Though hosting such a jam isn't too hard.

Submitted

No problem I can understand.

 thanks for reply ^_^

Submitted(+1)

You made quite an intense survival horror game, nice job! 
I don't really get how it relates to the topic though :/

Developer

Glad you liked it :) The mechanic was kinda a last second change after i struggled to program the original mechanic. The current mechanic is that the less HP you have the more you can see.

Submitted

hey Phillip can you host another game jam for Brackey late-game submission, please 

if you do then please let me know