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A sacrefice in Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #2 | 3.578 | 4.000 |
Visuals | #3 | 3.578 | 4.000 |
Overall | #4 | 3.130 | 3.500 |
Sound | #4 | 3.130 | 3.500 |
Innovation | #5 | 2.683 | 3.000 |
Music | #8 | 1.789 | 2.000 |
Theme | #10 | 1.789 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not a bad little game. I like the hybrid 2d / 3d thing you've got going on here with the camera. Health being tied to light was a little weird and not completely obvious. I think it might be more interesting to make ammo more abundant, but decrease the player's visibility when they're carrying more ammo. Mainly because that would tie visibility to something that the player has more direct control over and turn it into more of a mechanic than a gimmick. My main point of feedback gameplay wise is that it's not very juicy when either the player or enemies take damage, which could be as simple a fix as flashing them red for a brief moment. Otherwise it's a little unsatisfying when you shoot enemies, and you don't really pay attention to your own health as much because you don't realize it's dropping as much as it is.
Yeah, i could ser that. Thanks :)
hello, Prasad. Sadly i don't have my cumputer avaliable, also i didn't participate in the brackeys jam. Though hosting such a jam isn't too hard.
No problem I can understand.
thanks for reply ^_^
You made quite an intense survival horror game, nice job!
I don't really get how it relates to the topic though :/
Glad you liked it :) The mechanic was kinda a last second change after i struggled to program the original mechanic. The current mechanic is that the less HP you have the more you can see.
hey Phillip can you host another game jam for Brackey late-game submission, please
if you do then please let me know