Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Jodarober

9
Posts
3
Followers
A member registered Mar 09, 2019 · View creator page →

Creator of

Recent community posts

Really liked the game and the controls are solid. The level design is pretty loose though and it all feels a little too long to go without feeling rewarded. Small checkpoints with sound effects and visuals along the way or multiple levels could help with that.

The mouse is almost impossible to see. I would've gone with a white reticle instead of black. Otherwise, the lack of sound is pretty striking, but the gameplay isn't bad

I love the idea. The platforming is way too crazy and hard though, and sanity seems to drain a little too fast.

It's pretty obvious that it's not finished, but I really like the music, art, and idea.

It's really hard to see what's going on, and a bit frustrating that the little gun tiles that enemies drop block your bullets. Otherwise, not bad.

Neat little idea. I enjoyed all the crazy sound effects haha. Couldn't figure out how to get out of the first room, but I red the instructions again and figured it out. I might make the "dashing into bullets gives you ammo" near the top or display it more prominently. Beyond that, the game was a bit difficult by the 3rd boss room.

The music is pretty cool! Got me excited just at the main menu screen. I couldn't really figure out how the game relates to the theme though. My main point of feedback is that nothing really reacts to getting shot, and it's not clear that you're damaging enemies, or that they're damaging you.

(1 edit)

Not a bad little game. I like the hybrid 2d / 3d thing you've got going on here with the camera. Health being tied to light was a little weird and not completely obvious. I think it might be more interesting to make ammo more abundant, but decrease the player's visibility when they're carrying more ammo. Mainly because that would tie visibility to something that the player has more direct control over and turn it into more of a mechanic than a gimmick. My main point of feedback gameplay wise is that it's not very juicy when either the player or enemies take damage, which could be as simple a fix as flashing them red for a brief moment. Otherwise it's a little unsatisfying when  you shoot enemies, and you don't really pay attention to your own health as much because you don't realize it's dropping as much as it is.