Really liked the game and the controls are solid. The level design is pretty loose though and it all feels a little too long to go without feeling rewarded. Small checkpoints with sound effects and visuals along the way or multiple levels could help with that.
Jodarober
Creator of
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Neat little idea. I enjoyed all the crazy sound effects haha. Couldn't figure out how to get out of the first room, but I red the instructions again and figured it out. I might make the "dashing into bullets gives you ammo" near the top or display it more prominently. Beyond that, the game was a bit difficult by the 3rd boss room.
Not a bad little game. I like the hybrid 2d / 3d thing you've got going on here with the camera. Health being tied to light was a little weird and not completely obvious. I think it might be more interesting to make ammo more abundant, but decrease the player's visibility when they're carrying more ammo. Mainly because that would tie visibility to something that the player has more direct control over and turn it into more of a mechanic than a gimmick. My main point of feedback gameplay wise is that it's not very juicy when either the player or enemies take damage, which could be as simple a fix as flashing them red for a brief moment. Otherwise it's a little unsatisfying when you shoot enemies, and you don't really pay attention to your own health as much because you don't realize it's dropping as much as it is.