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Dungeon Master's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to the Theme | #15 | 4.243 | 4.417 |
Overall | #21 | 3.651 | 3.800 |
Gameplay | #28 | 3.283 | 3.417 |
Presentation | #33 | 3.763 | 3.917 |
Concept | #38 | 3.763 | 3.917 |
Immersion | #38 | 3.203 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
-nelzy
-turgutreis
External Credits
Sounds
https://freesound.org/people/B_Sean/sounds/421886/
Graphics
https://pixel-poem.itch.io/dungeon-assetpuck
https://kenney.nl/assets/pixel-ui-pack
How did you/your team interpret the theme?
You must place the monsters on the map and prevent the hero from saving the princess.
(Don't forget to press the play button.)
How was your/your team's experience in this jam?
It was fun!
Content Warnings
N/A
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Comments
Good art, good music, and is that the sans audio clip at the start?
Thanks!
This is the music link https://freesound.org/people/B_Sean/sounds/421886/
A very good idea and fun art. The gameplay is good, but you could explain each enemy's move to make the start less frustrating ...
Thank you! I agree with you about the instructions.
Great execution! The art is cute and cohesive, the gameplay itself is pretty simple once you get the hang of it, the sounds work and the music loop is fine. The only real adjustment would be explaining the movement of enemies in-game. Well done!
Thanks!
Nice job!
Thank you!
Great concept and nice execution! I love the art and audio. Great job!
Thanks!
Very nice idea! Having to strategically place enemies down in attempt to stop the hero is a cool idea!
I found it a bit hard to predict how the hero was going to move, since his pathing updated depending on enemy placement. It was also hard to remember how each enemy type moved, especially the two skeletons.
I think there is a lot of room here to a nice puzzle game, if it can become more predictable in what is going to happen. I often found myself placing things kind of randomly, and having it work out despite not putting much effort into it.
Having the board stay in the last state it was in would also help, since times I got close I couldn't remember where I had placed everything lol.
Overall a nice idea! Graphics and audio were nice! Lots of room here to expand!
Thanks for your comment and advices !
I totally agree with you. Definitely should be more predictable where to put enemies. Even though I designed the levels, I was forgetting where to put the enemies :)
The graphics are great, sometimes it loops and the music is a bit too loud. The concept is very cute and fun. Great game!
Thanks!Yes, it can loop sometimes. I couldn't find a solution to this problem.
This is great! I really enjoyed this one.... It is exactly what my original concept was, and you nailed it... Mine went a different way due to my abilities, lol. Great Job! This was really cool, and I am going to keep playing around with it for inspiration!
Thanks!
I really enjoyed playing around with this - it's a cool concept and the gameplay was interesting! It might be a good idea to include more instructions in the game about the movement of the various monsters but overall it was good fun - well done (: