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A jam submission

Dungeon MasterView game page

Submitted by nelzy — 1 hour, 37 minutes before the deadline
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Dungeon Master's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance to the Theme#154.2434.417
Overall#213.6513.800
Gameplay#283.2833.417
Presentation#333.7633.917
Concept#383.7633.917
Immersion#383.2033.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
-nelzy
-turgutreis

External Credits
Sounds
https://freesound.org/people/B_Sean/sounds/421886/
Graphics
https://pixel-poem.itch.io/dungeon-assetpuck
https://kenney.nl/assets/pixel-ui-pack

How did you/your team interpret the theme?
You must place the monsters on the map and prevent the hero from saving the princess.
(Don't forget to press the play button.)

How was your/your team's experience in this jam?
It was fun!

Content Warnings
N/A

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Comments

Submitted

Good art, good music, and is that the sans audio clip at the start?

Developer

Thanks!

This is the music link https://freesound.org/people/B_Sean/sounds/421886/

Submitted

A very good idea and fun art. The gameplay is good, but you could explain each enemy's move to make the start less frustrating ...

Developer

Thank you! I agree with you about the instructions.

Submitted

Great execution! The art is cute and cohesive, the gameplay itself is pretty simple once you get the hang of it, the sounds work and the music loop is fine. The only real adjustment would be explaining the movement of enemies in-game. Well done! 

Developer

Thanks!

Submitted

Nice job!

Developer

Thank you!

Submitted

Great concept and nice execution! I love the art and audio. Great job!

Developer

Thanks!

Submitted

Very nice idea! Having to strategically place enemies down in attempt to stop the hero is a cool idea! 

I found it a bit hard to predict how the hero was going to move, since his pathing updated depending on enemy placement. It was also hard to remember how each enemy type moved, especially the two skeletons. 

I think there is a lot of room here to a nice puzzle game, if it can become more predictable in what is going to happen. I often found myself placing things kind of randomly, and having it work out despite not putting much effort into it. 

Having the board stay in the last state it was in would also help, since times I got close I couldn't remember where I had placed everything lol.

Overall a nice idea! Graphics and audio were nice! Lots of room here to expand!

Developer

Thanks for your comment and advices ! 

I totally agree with you. Definitely should be more predictable where to put enemies. Even though I designed the levels, I was forgetting where to put the enemies :)

Submitted

The graphics are great, sometimes it loops and the music is a bit too loud. The concept is very cute and fun. Great game!

Developer

Thanks!Yes, it can loop sometimes. I couldn't find a solution to this problem.

Submitted

This is great! I really enjoyed this one.... It is exactly what my original concept was, and you nailed it... Mine went a different way due to my abilities, lol. Great Job! This was really cool, and I am going to keep  playing around with it for inspiration!

Developer

Thanks!

Submitted

I really enjoyed playing around with this - it's a cool concept and the gameplay was interesting! It might be a good idea to include more instructions in the game about the movement of the various monsters but overall it was good fun - well done (:

Developer
Thank you for your nice comment. I have attached the instructions as a screenshot, but it would have been more logical to include them in the game :)