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SlimeJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to the Theme | #98 | 2.830 | 3.857 |
Presentation | #111 | 2.306 | 3.143 |
Overall | #119 | 2.139 | 2.914 |
Concept | #119 | 2.411 | 3.286 |
Immersion | #120 | 1.677 | 2.286 |
Gameplay | #125 | 1.468 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Project Lead - Disal Weerawardhana (CruelPear)
Lead Programmer - Chamika Heshan
Art by Kshemendra Jayathilaka (Gemba)
Music and Sound by Yosua Nicolaus (Cryodawn)
Special Thanks to,
Buddhima Weerawardhana
Rahal Jayasundera
Pamuditha Laknath
Prasad Perera
Nisal Samaranayake
Tharushi Kaushani
External Credits
Menu background image by ansimuz.com
How did you/your team interpret the theme?
We decided that we must be the villain and everyone is coming to attack us.
How was your/your team's experience in this jam?
Some basic programming experience.
Content Warnings
N/A
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Comments
I often found I could not eat people. It would play the sound but the slimes mouth would not open. This bug ended most of my games.
I like it! very nice pixel art maybe you miss some vfx but there a potential full comercial game there!.
I like the idea of being a slime and eating people and the chomping sound was satisfying.
It was satisfying. It is a pity that the enemies do not turn in the right direction to the player
Hello! I liked the noise effects a lot, and eating the enemies was fun. However, the hitboxes were a bit weird, and i noticed that the special enemies would get stuck in the wall every time i found them, so i wasn't able to try out the different forms. the art was really fun though, and overall lI relaly enjoyed it!